大约有 458 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0058 秒)
....AroundPos = plane.transform.position; */ export default class ModelViewer extends Laya.Script { // Text m_debugTip; public canRotation_X: boolean = true; public canRotation_Y: boolean = true; public canScale: boolean = true; /// <summary> /// Around center. /// </summary> //public targe...
来源: Laya_社区 发布时间: 20170714
....AroundPos = plane.transform.position; */ export default class ModelViewer extends Laya.Script { // Text m_debugTip; public canRotation_X: boolean = true; public canRotation_Y: boolean = true; public canScale: boolean = true; /// <summary> /// Around center. /// </summary> //public targe...
来源: Laya_社区 发布时间: 20190224
...flash.display.StageScaleMode; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); this.stage.s...
来源: Laya_社区 发布时间: 20151106
... const { regClass, property } = Laya; @regClass() export class NewScript extends Laya.Script { declare owner: Laya.Image; //组件被启用后执行,例如节点被添加到舞台后 onEnable(): void { //需要先加载图集再使用,注意,图集要放到resources目录下或者在构建发...
来源: Laya3.0_文档 发布时间: 20251128
...方式实现,比如子弹脚本。 */ export default class GameUI extends ui.test.TestSceneUI { private newScene:Laya.Scene3D; private boxA: Laya.MeshSprite3D; constructor() { super(); Laya3D.init(0, 0); Laya.stage.scaleMode = Laya.Stage.SCALE_FUL...
来源: Laya_社区 发布时间: 20210103
...下: const { regClass, property } = Laya; @regClass() export class Main extends Laya.Script { onAwake(): void { let img = new Laya.Image; Laya.stage.addChild(img); img.pos(500,100); img.skin = "resources/layabox.png"; //纹理压缩的图片的路径 } onStart() { Laya.Stat.show(0, 0); //性能面...
来源: Laya3.0_文档 发布时间: 20251010
...onst { regClass, property } = Laya; @regClass() export class LightOccluder extends Laya.Script { private spotLight: Laya.Sprite = new Laya.Sprite(); private background: Laya.Sprite = new Laya.Sprite(); private lightOccluder: Laya.Sprite = new Laya.Sprite(); private backgroundTexture: string = "resou...
来源: Laya3.0_文档 发布时间: 20251010
...建,播放,暂停,销毁,清理对象池 export class Particle3D extends Sprite3D { private _isInited: boolean = false; private _filePath: string = null; private _particle: Laya.Sprite = null; private _shuriKenParticle3D: Array<ShuriKenParticle3D>= []; private _shurikenParticleSystem: ...
来源: Laya3.0_文档 发布时间: 20251010
...建,播放,暂停,销毁,清理对象池 export class Particle3D extends Sprite3D { private _isInited: boolean = false; private _filePath: string = null; private _particle: Laya.Sprite = null; private _shuriKenParticle3D: Array<ShuriKenParticle3D>= []; private _shurikenParticleSystem: ...
来源: Laya3.0_文档 发布时间: 20250104
... const { regClass, property } = Laya; @regClass() export class NewScript extends Laya.Script { //declare owner : Laya.Sprite3D; @property({ type: Laya.Sprite }) public sprite1: Laya.Sprite; @property({ type: Laya.Sprite }) public sprite2: Laya.Sprite; constructor() { super(); } /** * 组件被激活...
来源: Laya3.0_文档 发布时间: 20251010