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大约有 593 项符合查询结果, 库内数据总量为 31,580 项。 (搜索耗时: 0.0044 秒)

471. laya.events.EventDispatcher [ 45%]

...Subclasses Accelerator, AnimationPlayer, AnimationTransform3D, BaseRender, Component3D, GeometryFilter, Gyroscope, HttpRequest, Loader, LoaderManager, Node, Shake, Socket, Sound, SoundChannel, Texture, TimeLine, Transform3D, TransformUV EventDispatcher 类是可调度事件的所有类的基类。 P...

来源: laya_api 发布时间: 20170929

472. Unity导出报错KeyNotFoundException: The given key was not present in the dictionary. [ 45%]

....GameObject gameObject, .JSONObject obj) LayaExport.DataManager.getAnimatorComponentData (UnityEngine.GameObject gameObject, .JSONObject component, System.Collections.Generic.List`1 linkSprite) LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject...

来源: Laya_社区 发布时间: 20180308

473. 寻路导航示例中添加Laya.PathFind组件报异常 [ 45%]

...加PathFind组件 var pathFingding: Laya.PathFind = this.terrainSprite.addComponent(Laya.PathFind) as Laya.PathFind; pathFingding.setting = { allowDiagonal: true, dontCrossCorners: false, heuristic: PathFinding.core.Heuristic.manhattan, weight: 1 }; var aStarMap: Laya.Texture2D = Laya.Loader.getRes(...

来源: Laya_社区 发布时间: 20180309

474. 2D物理系统中出现绑定错误的BUG,2.1.1.1版本 [ 45%]

...18:06 新建的joint是属于武器(scene.hand_r_weapon_placehold)的一个component吧。然后这个joint的otherBody绑到hand_r的RigidBody对吧? 185*****508 • 2019-09-19 18:08 武器应该是hand_r之下,thumb之上,这样才会有手拿武器的效果。 AerTims • 2019-09-19 18:16 ...

来源: Laya_社区 发布时间: 20190919

475. laya.ui.UIComponent [ 45%]

...DocumentationAll Packages | All Classes | Index | Frames No Frames UIComponentProperties | Methods | Events Packagelaya.uiClasspublic class UIComponentInheritanceUIComponent Sprite Node EventDispatcher ObjectSubclasses Box, Button, Clip, ColorPicker, ComboBox, Image, Label, ProgressBar, Scr...

来源: Laya2.0_api 发布时间: 20190513

476. 微信小游戏无法用bin目录调试,只能发布后在release/wxgame/中调试 [ 45%]

...报错 gameContext?id=1:58 libs/laya.ui.js: TypeError: Class constructor Component cannot be invoked without 'new' at new Widget (laya.ui.js:201) at laya.ui.js:349 at laya.ui.js:1 at wrapFn (gameContext?id=1:51) at require (VM505 WAGameSubContext.js:2) at a (VM505 WAGameSubContext.js:2) at index.js?...

来源: Laya_社区 发布时间: 20210716

477. [LayaAir3]LayaAir3.3使用Fairygui开发UI,滤镜效果对不上 [ 45%]

...; 应该改成this._closeButton = fgui.UIPackage.createObject("Package1", "Component1"); 2025-09-08 0 2 分享 微博 QZONE 微信 LayaAir大为 赞同来自: 格局豬 - 趙唐豬豬 您好,我们已经复现这个问题,感谢您的反馈 2025-09-01 1 3 分享 微博 QZONE 微信 为什么被...

来源: Laya_社区 发布时间: 20250829

478. U3D场景导不出,出现以下问题。求帮忙导出!!!!! [ 44%]

....GameObject gameObject, .JSONObject obj) LayaExport.DataManager.getAnimatorComponentData (UnityEngine.GameObject gameObject, .JSONObject component, System.Collections.Generic.List`1 linkSprite) LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject...

来源: Laya_社区 发布时间: 20171106

479. 请问,在使用插件导出包含多个动画的FBX文件时报错,怎么处理? [ 43%]

....GameObject gameObject, .JSONObject obj) LayaExport.DataManager.getAnimatorComponentData (UnityEngine.GameObject gameObject, .JSONObject component, System.Collections.Generic.List`1 linkSprite) LayaExport.DataManager.getComponentsData (UnityEngine.GameObject gameObject, .JSONObject node, .JSONObject...

来源: Laya_社区 发布时间: 20171108

480. 动画-旧版骨骼动画 [ 43%]

....7071068); zombie.transform.position = new Laya.Vector3(0.3, 0, 0); addSkinComponent(zombie); loadUI(); }); var skinAniUrl = [ "../../res/threeDimen/skinModel/Zombie/old/Assets/Zombie/Model/z@walk-walk.lsani", "../../res/threeDimen/skinModel/Zombie/old/Assets/Zombie/Model/z@attack-attack.lsani", ".....

来源: Laya_示例 发布时间: 20251209