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Laya_社区(831) Laya3.0_api(384) Laya2.0_api(195) laya_api(183) Laya2.0_文档(39) Laya3.0_文档(18) Laya2.0_示例(2) Laya_示例(2)
...pe/CannonColliderShape.ts:16 形状方向_Z轴正向 Accessors localOffset get localOffset(): Vector3 set localOffset(value: Vector3): void Inherited from CannonColliderShape.localOffset Defined in laya/d3/physicsCannon/shape/CannonColliderShape.ts:119 Shape的本地偏移。 Returns Vector3 Inherit...
来源: Laya3.0_api 发布时间: 20231102
...Hierarchy Event Index Constructors constructor Properties button currentTarget delta isDblClick nativeEvent target touchId touchPos type ADDED BLUR CHANGE CHANGED CLICK CLOSE COLLISION_ENTER COLLISION_EXIT COLLISION_STAY COMPLETE DEVICE_LOST DISPLAY DOUBLE_CLICK DRAG_END DRAG_MOVE DRAG_START EMPTY E...
来源: Laya3.0_api 发布时间: 20231115
...HDERDEFINE_LIGHTMAP SHADERDEFINE_LIGHTMAP_DIRECTIONAL SHADERDEFINE_MORPHTARGET SHADERDEFINE_MORPHTARGET_NORMAL SHADERDEFINE_MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW VOLUMETRICGI_DISTANCE VOLUMETRICGI_IRRADIANCE VOLUMETRICGI_PROBECOUNTS VOLUMETRICGI_PROBEPARAM...
来源: Laya3.0_api 发布时间: 20231115
...HDERDEFINE_LIGHTMAP SHADERDEFINE_LIGHTMAP_DIRECTIONAL SHADERDEFINE_MORPHTARGET SHADERDEFINE_MORPHTARGET_NORMAL SHADERDEFINE_MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW VOLUMETRICGI_DISTANCE VOLUMETRICGI_IRRADIANCE VOLUMETRICGI_PROBECOUNTS VOLUMETRICGI_PROBEPARAM...
来源: Laya3.0_api 发布时间: 20231115
...HDERDEFINE_LIGHTMAP SHADERDEFINE_LIGHTMAP_DIRECTIONAL SHADERDEFINE_MORPHTARGET SHADERDEFINE_MORPHTARGET_NORMAL SHADERDEFINE_MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW VOLUMETRICGI_DISTANCE VOLUMETRICGI_IRRADIANCE VOLUMETRICGI_PROBECOUNTS VOLUMETRICGI_PROBEPARAM...
来源: Laya3.0_api 发布时间: 20231115
...纹理,在某些渲染配置下会直接将渲染结果渲染到屏幕上,getRenderTexture()方法的返回值为空,如需使用getRenderTexture()可开启此属性。 Camera aspectRatio : Number 获取横纵比。 Camera boundFrustum : BoundFrustum[read-only] 获取摄像机视锥。 Camera...
来源: Laya2.0_api 发布时间: 20190513
...HDERDEFINE_LIGHTMAP SHADERDEFINE_LIGHTMAP_DIRECTIONAL SHADERDEFINE_MORPHTARGET SHADERDEFINE_MORPHTARGET_NORMAL SHADERDEFINE_MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW SIMPLE_SIMPLEANIMATORPARAMS SIMPLE_SIMPLEANIMATORTEXTURE SIMPLE_SIMPLEANIMATORTEXTURESIZE VOLU...
来源: Laya3.0_api 发布时间: 20231115
...例化一个场景管理节点 Returns SceneRenderManager Accessors list get list(): SingletonList<BaseRender> set list(value: SingletonList<BaseRender>): void Defined in laya/d3/core/scene/SceneRenderManager.ts:23 get RenderList Returns SingletonList<BaseRender> Defined in laya/d3...
来源: Laya3.0_api 发布时间: 20231115
...efined in laya/d3/core/trail/VertexTrail.ts:11 Accessors vertexDeclaration get vertexDeclaration(): VertexDeclaration Defined in laya/d3/core/trail/VertexTrail.ts:29 Returns VertexDeclaration Static vertexDeclaration1 get vertexDeclaration1(): VertexDeclaration Defined in laya/d3/core/trail/VertexTr...
来源: Laya3.0_api 发布时间: 20231102
...据绘制内容获取宽高,可以设置本属性为true,或者通过getBounds方法获取。设置为true,对性能有一定影响。 Sprite bg : AutoBitmap 表示此对象包含的文本背景 AutoBitmap 组件实例。 TextInput bgColor : String 文本背景颜色,以字符串表示...
来源: laya_api 发布时间: 20170929