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Laya3.0_api(429) Laya_社区(250) Laya2.0_api(228) laya_api(183) Laya2.0_文档(54) Laya3.0_文档(26) Laya2.0_示例(6) Laya_示例(6)
...tiveVertexBuffer3D(byteLength: number, bufferUsage: BufferUsage, canRead?: boolean): NativeVertexBuffer3D Overrides VertexBuffer3D.constructor Defined in laya/d3/RenderObjs/NativeOBJ/NativeVertexBuffer3D.ts:44 创建一个 VertexBuffer3D 实例。 Parameters byteLength: number 字节长度。 buffer...
来源: Laya3.0_api 发布时间: 20231115
...BVHSpatialBox<IBoundsCell> Methods addOne addOne(cell: IBoundsCell): boolean Defined in laya/d3/core/scene/bvh/BVHSpatial.ts:64 add one Parameters cell: IBoundsCell Returns boolean cellLegal cellLegal(cell: IBoundsCell): boolean Defined in laya/d3/core/scene/bvh/BVHSpatial.ts:55 是否合法 P...
来源: Laya3.0_api 发布时间: 20231115
...Defined in laya/components/Component.ts:36 Optional _singleton _singleton: boolean = true Inherited from Component._singleton Defined in laya/components/Component.ts:30 是否单例,即同一个节点只能添加此类型的脚本一次 color color: Color Inherited from Light.color Defined in laya...
来源: Laya3.0_api 发布时间: 20231115
...:(url:string, local:string, onprog:(total:number,now:number,speed:number)=>boolean,oncomp:(curlret:number, httpret:number)=>void, trynum:number, opttimeout:number)=>void; ``` * 处理zip文件的ZipFile类 ```javascript interface ZipFile{ setSrc(src:string):boolean; /** * 遍历zip中的文件。 * ...
来源: Laya2.0_文档 发布时间: 20210714
...ne:string="test/TestScene.scene"; static sceneRoot:string=""; static debug:boolean=false; static stat:boolean=false; static physicsDebug:boolean=false; static exportSceneToJson:boolean=true; constructor(){} static init(){ var reg: Function = Laya.ClassUtils.regClass; reg("script/GameUI.ts",GameUI); ...
来源: Laya_社区 发布时间: 20181001
...3D输入。 Public Properties PropertyDefined By multiTouchEnabled : Boolean 获取是否可以使用多点触摸。 Input3DPublic Methods MethodDefined By __init__(canvas:*, scene:Scene3D):void private Input3D getTouch(index:int):Touch 获取触摸点。 Input3D touchCount():int 获...
来源: Laya2.0_api 发布时间: 20190513
... Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是否激活。 Node activeInHierarchy : Boolean[read-only] 获取在场景中是否激活。 Node COLOROVERLIFEGRADIENTALPHAS : int[static] ShuriKenParticle3D COLOROVERLIFEGRADIENTCOLORS : int[stat...
来源: Laya2.0_api 发布时间: 20190513
...Defined in laya/components/Component.ts:36 Optional _singleton _singleton: boolean = true Inherited from Component._singleton Defined in laya/components/Component.ts:30 是否单例,即同一个节点只能添加此类型的脚本一次 owner owner: Sprite | Sprite3D Overrides Component.owner Defi...
来源: Laya3.0_api 发布时间: 20231115
...fined in laya/d3/core/GeometryElement.ts:20 autoRandomSeed autoRandomSeed: boolean = false Inherited from ShurikenParticleSystem.autoRandomSeed Defined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:310 是否使用随机种子。 dragConstant dragConstant: number = 0 Inherited from Shur...
来源: Laya3.0_api 发布时间: 20231115
...Defined in laya/components/Component.ts:36 Optional _singleton _singleton: boolean = true Inherited from Component._singleton Defined in laya/components/Component.ts:30 是否单例,即同一个节点只能添加此类型的脚本一次 color color: Color Inherited from Light.color Defined in laya...
来源: Laya3.0_api 发布时间: 20231115