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大约有 1,443 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0050 秒)

481. Sprite-根据数据绘制路径 [ 66%]

...发语言、LayaAirIDE让项目开发更高效。class Sprite_DrawPath { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE...

来源: Laya2.0_示例 发布时间: 20241001

482. 输入设备-贪吃蛇(重力感应) [ 66%]

...t = 5, vx = 0, vy = 0, targetPosition; class InputDevice_GluttonousSnake { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat, Handler = Laya.Handler, Event = Laya.Event, Accelerator = Laya.Accelerator; // 不支持WebGL时自动切换至Canvas Lay...

来源: Laya2.0_示例 发布时间: 20241001

483. Sprite3D添加组件或脚本(JavaScript-3D基础(JS)-LayaAir3D之精灵) [ 66%]

...ame=ScriptSample))。 > 主类: > ```typescript class ScriptSample() { constructor(){ //初始化引擎 Laya3D.init(0, 0); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.stage.screenMode = Laya.Stage.SCREEN_NONE; //预加载所有资源 var resource:Array = ["res/threeDimen/skinModel/LayaMon...

来源: Laya2.0_文档 发布时间: 20210714

484. laya.resource.RenderTexture2D_API3.0 [ 66%]

...。 Hierarchy BaseTexture RenderTexture2D Implements IRenderTarget Index Constructors constructor Properties _id _isCameraTarget _renderTarget depthStencilTexture destroyedImmediately lock name url uuid DEBUG _clearColor _clearLinearColor defuv flipyuv Accessors anisoLevel baseMipmapLevel compareMod...

来源: Laya3.0_api 发布时间: 20231115

485. UI-TextArea [ 66%]

...目开发更高效。let skin = "res/ui/textarea.png"; class UI_TextArea { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat, Handler = Laya.Handler; // 不支持WebGL时自动切换至Canvas Laya.init(550, 400, WebGL); Laya.stage.alignV = Stage.A...

来源: Laya2.0_示例 发布时间: 20241001

486. laya.d3.resource.RenderTextureCube_API3.0 [ 66%]

...e Hierarchy RenderTexture RenderTextureCube Implements IRenderTarget Index Constructors constructor Properties _generateMipmap _inPool _isCameraTarget _renderTarget destoryedImmediately lock name url uuid DEBUG Accessors anisoLevel baseMipmapLevel colorFormat compareMode cpuMemory defaultTexture dep...

来源: Laya3.0_api 发布时间: 20231102

487. 加载-加载序列 [ 66%]

...DE让项目开发更高效。let numLoaded = 0; class Loader_Sequence { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat, Handler = Laya.Handler; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, We...

来源: Laya2.0_示例 发布时间: 20241001

488. 文本-自动换行 [ 66%]

...种开发语言、LayaAirIDE让项目开发更高效。class Text_Scroll { constructor() { const Browser = Laya.Browser, WebGL = Laya.WebGL, Stage = Laya.Stage, Stat = Laya.Stat; // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, WebGL); Laya.stage.alignV ...

来源: Laya2.0_示例 发布时间: 20241001

489. laya.resource.NativeRenderTexture2D_API3.0 [ 66%]

...Hierarchy BaseTexture NativeRenderTexture2D Implements IRenderTarget Index Constructors constructor Properties _id _isCameraTarget _renderTarget depthStencilTexture destroyedImmediately lock name url uuid DEBUG defuv flipyuv Accessors anisoLevel baseMipmapLevel compareMode cpuMemory defaultTexture d...

来源: Laya3.0_api 发布时间: 20231115

490. Sprite3D添加组件或脚本(TypeScript-3D基础(TS)-LayaAir3D之精灵) [ 66%]

...ame=ScriptSample))。 > 主类: > ```typescript class ScriptSample() { constructor(){ //初始化引擎 Laya3D.init(0, 0); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.stage.screenMode = Laya.Stage.SCREEN_NONE; //预加载所有资源 var resource:Array = ["res/threeDimen/skinModel/LayaMon...

来源: Laya2.0_文档 发布时间: 20210715