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大约有 261 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0046 秒)

41. laya.d3.core.trail.TrailSprite3D_API3.0 [ 77%]

...OLUMETRICGI_PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroyed displayedInStage hideFlags id is3D layer numChildren parent scene timer trailFilter trailRenderer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponent...

来源: Laya3.0_api 发布时间: 20231115

42. Sprite3D支持的Unity导出列表(TypeScript-3D基础(TS)-LayaAir3D之Unity插件使用) [ 76%]

...ng) - name - Static - Layer - Transform 1. Position 2. Rotation 3. Scale - Component - Camera ![Camera](./img/components/InspectorCamera35.png) 1. Clear Flags - Skybox - Solid Color - Depth only - Don't Clear 2. Background 3. Projection - perspective - Field of View - Orthographic - size 4. Clipping...

来源: Laya2.0_文档 发布时间: 20200822

43. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 76%]

...OLUMETRICGI_PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroyed displayedInStage hideFlags id is3D layer meshFilter numChildren parent scene simpleSkinnedMeshRenderer timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent a...

来源: Laya3.0_api 发布时间: 20231115

44. laya.d3.core.MeshTerrainSprite3D [ 76%]

...e3DInheritanceMeshTerrainSprite3D MeshSprite3D RenderableSprite3D Sprite3D ComponentNode Node EventDispatcher Object TerrainMeshSprite3D 类用于创建网格。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是...

来源: laya_api 发布时间: 20170929

45. laya.d3.core.light.PointLight_API3.0 [ 76%]

...ne _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent range scene shadowDepthBias shadowDistance shadowMode shadowNearPlane shadowNormalBias shadowR...

来源: Laya3.0_api 发布时间: 20231115

46. laya.d3.core.BaseCamera_API3.0 [ 76%]

...RDRENDERING WORLDINVERTFRONT Accessors active activeInHierarchy clearColor components cullingMask destroyed displayedInStage farPlane fieldOfView hideFlags id is3D layer maxlocalYDistance nearPlane numChildren orthographic orthographicVerticalSize parent renderingOrder scene skyRenderer timer transf...

来源: Laya3.0_api 发布时间: 20231115

47. laya.d3.core.light.SpotLight_API3.0 [ 76%]

...ne _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent range scene shadowDepthBias shadowDistance shadowMode shadowNearPlane shadowNormalBias shadowR...

来源: Laya3.0_api 发布时间: 20231115

48. laya.d3.core.light.DirectionLight_API3.0 [ 76%]

...ne _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent scene shadowCascadesMode shadowDepthBias shadowDistance shadowFourCascadeSplits shadowMode sha...

来源: Laya3.0_api 发布时间: 20231115

49. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 75%]

...OLUMETRICGI_PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroyed displayedInStage hideFlags id is3D layer lineCount maxLineCount numChildren parent pixelLineRenderer scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addCompone...

来源: Laya3.0_api 发布时间: 20231115

50. 构造函数的__super.call(this)以及调用基类方法的laya.ui.Component.prototype.onCompResize.call(this);在2.0是怎么写的 [ 75%]

构造函数的__super.call(this)以及调用基类方法的laya.ui.Component.prototype.onCompResize.call(this);在2.0是怎么写的 语言:js 2019-03-22 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 0 个回复 为什...

来源: Laya_社区 发布时间: 20190322