大约有 262 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0046 秒)
...ers removeChild removeChildAt removeChildByName removeChildren removeLayer removeSelf render replaceChild resetProjectionMatrix runCallLater setChildIndex timerLoop timerOnce __init__ instantiate load Constructors constructor new BaseCamera(nearPlane?: number, farPlane?: number): BaseCamera Override...
来源: Laya3.0_api 发布时间: 20231115
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new MeshSprite3D(mesh?: Mesh, name?: string): MeshSprite3D Overrides RenderableSprite3D.constructor Defined in l...
来源: Laya3.0_api 发布时间: 20231115
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new TrailSprite3D(name?: string): TrailSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core...
来源: Laya3.0_api 发布时间: 20231115
...间的所有子对象。 Node removeInputChild(node:Node):voidNode removeSelf():Node 从父容器删除自己,如已经被删除不会抛出异常。 Node replaceChild(newNode:Node, oldNode:Node):Node 替换子节点。 Node runCallLater(method:Function):void 如果有需要延迟调...
来源: Laya2.0_api 发布时间: 20190513
... } function completeHandler() { mArmature.stop(); mArmature.removeSelf(); mArmature.removeChildren(); mArmature.destroy(true); Laya.Pool.recover('Skeleton', mArmature); } function play() { mCurrIndex++; if (mCurrIndex >= mArmature.getAnimNu...
来源: Laya_社区 发布时间: 20181120
... 给一个物体添加脚本,update计数,移除脚本,再把物体removeself,再实例化一个物品添加上刚才的脚本,计数不是重新开始的。但是获取脚本的时候,告诉已经移除了,用destroy移除物体的话,脚本的update会报错,找不到物体,新...
来源: Laya_社区 发布时间: 20180912
...放完的事件 ani.on(Laya.Event.COMPLETE,this,(ani:Animation)=>{ ani.removeSelf(); ani.destroy(); },[ani]); ani.play(0,false); 2018-06-15 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 1 个回复 Laya_Aaron 赞同来自...
来源: Laya_社区 发布时间: 20180615
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new ShuriKenParticle3D(): ShuriKenParticle3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/pa...
来源: Laya3.0_api 发布时间: 20231115
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SkinnedMeshSprite3D(mesh?: Mesh, name?: string): SkinnedMeshSprite3D Overrides RenderableSprite3D.constructo...
来源: Laya3.0_api 发布时间: 20231115
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SimpleSkinnedMeshSprite3D(mesh?: Mesh, name?: string): SimpleSkinnedMeshSprite3D Overrides RenderableSprite3...
来源: Laya3.0_api 发布时间: 20231115