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大约有 56 项符合查询结果, 库内数据总量为 30,897 项。 (搜索耗时: 0.0039 秒)

41. 获取lh动画控制失败【已解决】 [ 50%]

...  "child":         },         {             "type":"DirectionLight",             "props":{                 "isStatic":false,                 "name":"Directional Light",                 "intensity":1,                 "ligh...

来源: Laya_社区 发布时间: 20180122

42. SubShader介绍(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 49%]

...: Shader3D.PERIOD_SPRITE, 'u_LightMap': Shader3D.PERIOD_SPRITE, 'u_LightMapDirection': Shader3D.PERIOD_SPRITE, 'u_CameraPos': Shader3D.PERIOD_CAMERA, 'u_Viewport': Shader3D.PERIOD_CAMERA, 'u_ProjectionParams': Shader3D.PERIOD_CAMERA, 'u_View': Shader3D.PERIOD_CAMERA, 'u_ViewProjection': Shader3D.PER...

来源: Laya2.0_文档 发布时间: 20210714

43. 分享水波一个shader [ 49%]

...u_NoiseTex; uniform vec3 u_CameraPos; uniform vec3 u_AmbientColor; uniform DirectionLight u_DirectionLight; uniform float u_Time;  varying vec2 v_textcoord; varying vec3 v_normal; varying vec4 v_wpos; void main() { float _NoiseSpeedX = 1.0; float _NoiseSpeedY = 1.0; float _NoiseScaleX = 0.2; float ...

来源: Laya_社区 发布时间: 20190923

44. SubShader介绍(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 49%]

...: Shader3D.PERIOD_SPRITE, 'u_LightMap': Shader3D.PERIOD_SPRITE, 'u_LightMapDirection': Shader3D.PERIOD_SPRITE, 'u_CameraPos': Shader3D.PERIOD_CAMERA, 'u_Viewport': Shader3D.PERIOD_CAMERA, 'u_ProjectionParams': Shader3D.PERIOD_CAMERA, 'u_View': Shader3D.PERIOD_CAMERA, 'u_ViewProjection': Shader3D.PER...

来源: Laya2.0_文档 发布时间: 20210715

45. SubShader介绍(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 49%]

...: Shader3D.PERIOD_SPRITE, 'u_LightMap': Shader3D.PERIOD_SPRITE, 'u_LightMapDirection': Shader3D.PERIOD_SPRITE, 'u_CameraPos': Shader3D.PERIOD_CAMERA, 'u_Viewport': Shader3D.PERIOD_CAMERA, 'u_ProjectionParams': Shader3D.PERIOD_CAMERA, 'u_View': Shader3D.PERIOD_CAMERA, 'u_ViewProjection': Shader3D.PER...

来源: Laya2.0_文档 发布时间: 20210715

46. 高级应用-渲染纹理 [ 45%]

...enderingOrder = -1; renderTargetCamera.addComponent(CameraMoveScript); var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new Laya.Vector3(0.7, 0.6, 0.6); directionLight.direction = new Laya.Vector3(0, -1.0, -1.0); var layaMonkey = scene.addChild(Laya.Sprite3D.loa...

来源: Laya_示例 发布时间: 20250219

47. 射线检测-放置物体 [ 44%]

...ector3(-15, 0, 0), true, false); camera.clearColor = null; //方向光 var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new Laya.Vector3(0.6, 0.6, 0.6); directionLight.direction = new Laya.Vector3(1, -1, -1); //平面 var plane = scene.addChild(new Laya.MeshSpri...

来源: Laya_示例 发布时间: 20250219

48. 动画-旧版骨骼动画 [ 43%]

...)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.direction = new Laya.Vector3(0, -0.8, -1); directionLight.color = new Laya.Vector3(0.7, 0.6, 0.6); var plane = scene.addChild(Laya.Sprite3D.load("../....

来源: Laya_示例 发布时间: 20250219

49. 射线检测-点击行走 [ 42%]

...ector3(-15, 0, 0), true, false); camera.clearColor = null; //方向光 var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new Laya.Vector3(0.6, 0.6, 0.6); directionLight.direction = new Laya.Vector3(1, -1, -1); //平面 var plane = scene.addChild(new Laya.MeshSpri...

来源: Laya_示例 发布时间: 20250219

50. 自定义shader-边缘光照shader [ 41%]

...ctor3(-15, 0, 0), true, false); camera.addComponent(CameraMoveScript); var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new Laya.Vector3(1, 1, 1); directionLight.direction = new Laya.Vector3(1, -1, 0); var dude = scene.addChild(Laya.Sprite3D.load("../../res/thre...

来源: Laya_示例 发布时间: 20250219