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...7 _downloadAysn:temp.srchttp://stand.alone.version/Main.max.js ../../../../include/common/downloadCache/JCAndroidFileSource.h:238 found the file in the package:cache/stand.alone.version/42d47cbc /home/layabox/LayaBox/conch6git/Conch/build/conch/proj.android_studio/jni/../../../../source/conch/JSW...
来源: Laya_社区 发布时间: 20190528
...ease try running this command again as root/Administrator. npm ERR! Please include the following file with any support request: npm ERR! /usr/local/lib/node_modules/npm-debug.log 2016-08-29 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的...
来源: Laya_社区 发布时间: 20160829
...r TS18003: No inputs were found in config file 'tsconfig.json'. Specified 'include' paths were '["**/*"]' and 'exclude' paths were '[]'. [14:22:35] 'compile' errored after 286 ms [14:22:35] Error: Unexpected token (Note that you need plugins to import files that are not JavaScript) at error (/...
来源: Laya_社区 发布时间: 20191115
...用的着色器: 顶点着色器 `outline02.vs` 代码如下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; attribute vec2 a_Texcoord0; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; varying vec2 v_Texcoord0; void main() { gl_Posi...
来源: Laya2.0_文档 发布时间: 20210714
...tomMaterials`下 顶点着色器 `simpleShader.vs` 代码如下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u...
来源: Laya2.0_文档 发布时间: 20210715
...tomMaterials`下 顶点着色器 `simpleShader.vs` 代码如下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u...
来源: Laya2.0_文档 发布时间: 20210715
...SubShader。 Hierarchy SubShader Index Constructors constructor Properties IncludeUniformMap Methods _addShaderPass addShaderPass getFlag setFlag __init__ regIncludeBindUnifrom Object literals DefaultAttributeMap Constructors constructor new SubShader(attributeMap?: {}, uniformMap?: UniformMapType, ...
来源: Laya3.0_api 发布时间: 20231102
...1, y1, x2, y2, x3, y3); result.push(x, y); } } // Ensure the last point is included const lastIndex = this.points.length - 2; if (result[result.length - 2] !== this.points[lastIndex] || result[result.length - 1] !== this.points[lastIndex + 1]) { result.push(this.points[lastIndex], this.points[lastIn...
来源: Laya_社区 发布时间: 20241008
...json` 文件中声明如下: ``` "enableEnhancedBuild": true, // 必须 "include":["packageA/**","packageB/**"] //必须 ``` 开发者需要自己去加载分包和资源 ``` my.loadSubPackage({ name: 'packageA', success: (res) => { this.setData({ subpackageReady:true }) console.log("download succ...
来源: Laya2.0_文档 发布时间: 20210715
...in prefab can't export You should check the texture file format add shader include file err, has add:Lighting.glsl,这个问题是什么,我就一句代码都会出现这个问题 Swift中接入其他都正常,但是在你们的conchConfig中,报错'string' file not found 微信游戏多次...
来源: Laya_社区 发布时间: 20180715