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大约有 138 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0042 秒)

41. 高级应用-渲染纹理 [ 94%]

...on = new Laya.Vector3(0, -1.0, -1.0); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); var layaPlane = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/LayaPlane/LayaPlane.lh")); Laya.loader.create([ "../../res/threeDi...

来源: Laya_示例 发布时间: 20241117

42. CameraMoveScript.as在哪儿下载群里的有错 [ 93%]

...function CameraMoveScript() { } override public function _initialize(owner:Sprite3D):void { super._initialize(owner); Laya.stage.on(Event.MOUSE_DOWN, this, mouseDown); Laya.stage.on(Event.MOUSE_UP, this, mouseUp); Laya.stage.on(Event.MOUSE_OUT, this, mouseOut); var camera:BaseCamera = owner.scene.cu...

来源: Laya_社区 发布时间: 20170218

43. 粒子系统-燃烧大地 [ 92%]

...a.transform.rotate(new Laya.Vector3( -15, 0, 0), true, false); var particleSprite3D = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/particle/ETF_Burning_Ground.lh"));class Particle_BurningGround { constructor() { Laya3D.init(0, 0, true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.s...

来源: Laya_示例 发布时间: 20241117

44. 粒子系统-永恒之光 [ 92%]

...a.transform.rotate(new Laya.Vector3( -15, 0, 0), true, false); var particleSprite3D = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/particle/ETF_Eternal_Light.lh"));class Particle_EternalLight { constructor() { Laya3D.init(0, 0, true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.sta...

来源: Laya_示例 发布时间: 20241117

45. Cannot read property '_physicsUpdateList' of null 错误 [ 92%]

...   at PhysicsCollider.__proto._destroy (laya.core.js:6989)     at MeshSprite3D.__proto._destroyAllComponent (laya.core.js:13738)     at MeshSprite3D.__proto.destroy (laya.core.js:13089)     at MeshSprite3D.__proto.destroy (laya.d3.js:29943)     at MeshSprite3D.__proto.destroy (laya.d3....

来源: Laya_社区 发布时间: 20190415

46. laya.d3.core.render.IUpdate [ 91%]

...a.d3.core.renderInterfacepublic interface IUpdateImplementors Component3D, Sprite3D IUpdate 接口用于实现3D对象的更新相关功能。 Public Methods  MethodDefined By  _update(state:RenderState):voidIUpdateMethod Detail_update()method public function _update(state:RenderState):void Param...

来源: laya_api 发布时间: 20170929

47. laya.d3.core.light.PointLight [ 91%]

...d3.core.lightClasspublic class PointLightInheritancePointLight LightSprite Sprite3D ComponentNode Node EventDispatcher Object PointLight 类用于创建点光。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是...

来源: laya_api 发布时间: 20170929

48. laya.d3.core.light.DirectionLight [ 91%]

...lightClasspublic class DirectionLightInheritanceDirectionLight LightSprite Sprite3D ComponentNode Node EventDispatcher Object DirectionLight 类用于创建平行光。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自...

来源: laya_api 发布时间: 20170929

49. laya.d3.core.light.SpotLight [ 91%]

...a.d3.core.lightClasspublic class SpotLightInheritanceSpotLight LightSprite Sprite3D ComponentNode Node EventDispatcher Object SpotLight 类用于创建聚光。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是...

来源: laya_api 发布时间: 20170929

50. laya.d3.core.particle.Particle3D [ 90%]

...3.core.particleClasspublic class Particle3DInheritanceParticle3D RenderableSprite3D Sprite3D Node EventDispatcher Object Particle3D 3D粒子。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是否激活。 Sprite...

来源: laya_api 发布时间: 20170603