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Laya_社区(171) Laya3.0_api(85) Laya3.0_文档(67) Laya2.0_api(43) laya_api(23) Laya2.0_文档(21) Laya2.0_示例(1)
...this.touching[i]) { continue; } let bodyA: RigidBody = this.sensorCollider.owner.getComponent(RigidBody); let bodyB: RigidBody = body.owner.getComponent(RigidBody); let bodyOriA = bodyA.getBody(); let bodyOriB = bodyB.getBody(); let position = bodyOriB.GetPosition(); // let center = bodyOriA.GetPosi...
来源: Laya2.0_示例 发布时间: 20251130
....m_manifold.localNormal; let point = { x: collider.owner.x - collider.radius * local.x, y: collider.owner.y - collider.radius * local.y } console.log(point); } 其中b是CircleCollider,如果b是BoxCollider,代码修改如下: let p...
来源: Laya_社区 发布时间: 20201114
...ments IRenderElement Index Constructors constructor Properties _nativeObj _owner _shaderInstances Accessors _geometry _invertFront _isRender _materialShaderData _renderShaderData _transform Methods _addShaderInstance _clearShaderInstance _destroy _render init Constructors constructor new NativeRende...
来源: Laya3.0_api 发布时间: 20231115
...没问题 模型x转了-90度 console.log(angle, " lastangel ", this.owner.transform.rotationEuler.y) this.lastAngle = this.owner.transform.rotationEuler.y; this.owner.transform.rotate(new Vector3(0, angle - this.lastAngle, 0), false, false) 打印出来看到y方向角度一直在变。 ...
来源: Laya_社区 发布时间: 20190716
...lisionEnter(obj: Laya.Collision) { let node: Laya.MeshSprite3D = obj.other.owner as Laya.MeshSprite3D; let owner: Laya.MeshSprite3D = this.owner as Laya.MeshSprite3D; let position = obj.contacts[0].positionOnA; // 碰撞位置 } onTriggerEnter(obj) 、、如何获取碰撞位置? 2020-04-08 ...
来源: Laya_社区 发布时间: 20200408
...用于线过滤器。 Public Methods MethodDefined By PixelLineFilter(owner:PixelLineSprite3D, maxLineCount:int)PixelLineFilter _getLineData(index:int, out:PixelLineData):void 获取线段数据 PixelLineFilter _getType():int[override] 获取几何体类型。 PixelLineFilter _prepareR...
来源: Laya2.0_api 发布时间: 20190513
...件。 Collider mesh : BaseMesh 获取碰撞器网格。 MeshCollider owner : ComponentNode[read-only] 获取所属Sprite3D节点。 Component3D started : Boolean是否已执行start函数。Component3DPublic Methods Hide Inherited Public Methods Show Inherited Public Methods MethodDefined By...
来源: laya_api 发布时间: 20170929
...ments IRenderElement Index Constructors constructor Properties _nativeObj _owner _shaderInstances Accessors _geometry _invertFront _isRender _materialShaderData _renderShaderData _transform drawCount Methods _addShaderInstance _clearShaderInstance _destroy _render addUpdateBuffer clear getUpdateData...
来源: Laya3.0_api 发布时间: 20231115
...essors bounds boundsChange castShadow distanceForSort geometryBounds layer owner receiveShadow renderId renderbitFlag staticMask transform Constructors constructor new NativeBaseRenderNode(): NativeBaseRenderNode Defined in laya/d3/RenderObjs/NativeOBJ/NativeBaseRenderNode.ts:12 Returns NativeBaseRe...
来源: Laya3.0_api 发布时间: 20231115
...---Script3D中的鼠标事件。如果想要使用鼠标脚本,在脚本owner上还是需要有物理碰撞器。 **Tips**:鼠标脚本依赖射线检测,只不过不用开放者自己手动创建射线了。 **鼠标脚本内容:** > Method `onMouseClick():void` 鼠标点击时执行 `onMou...
来源: Laya2.0_文档 发布时间: 20210715