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大约有 253 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0042 秒)

41. laya.d3.core.MeshSprite3D_API3.0 [ 51%]

...estroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new MeshSprite3D(mesh?: Mesh, name?: string): MeshSprite3D Overrides RenderableSprite3D.construct...

来源: Laya3.0_api 发布时间: 20231115

42. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 51%]

...estroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new ShuriKenParticle3D(): ShuriKenParticle3D Overrides RenderableSprite3D.constructor Defined in ...

来源: Laya3.0_api 发布时间: 20231115

43. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 51%]

...estroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SkinnedMeshSprite3D(mesh?: Mesh, name?: string): SkinnedMeshSprite3D Overrides RenderableSpri...

来源: Laya3.0_api 发布时间: 20231115

44. laya.d3.core.trail.TrailSprite3D_API3.0 [ 51%]

...estroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new TrailSprite3D(name?: string): TrailSprite3D Overrides RenderableSprite3D.constructor Defined ...

来源: Laya3.0_api 发布时间: 20231115

45. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 50%]

...estroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SimpleSkinnedMeshSprite3D(mesh?: Mesh, name?: string): SimpleSkinnedMeshSprite3D Overrides Re...

来源: Laya3.0_api 发布时间: 20231115

46. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 49%]

...estroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeLine removeSelf replaceChild runCallLater setChildIndex setLine timerLoop timerOnce instantiate load Constructors constructor new PixelLineSprite3D(maxCount?: number, name?: string): PixelLineSprite3D Ove...

来源: Laya3.0_api 发布时间: 20231115

47. 节点管理 · LayaAir3.3 · 引擎文档 · LAYABOX [ 49%]

...法从父节点删除子节点 删除指定索引区间的所有子节点removeChildren(beginIndex: number = 0, endIndex: number = 0x7fffffff) 此方法可以快速删除指定索引区间的所有子节点 Copyright ©Layabox 2025 all right reserved,powered by LayaAir Engine更新时间: 2025-1...

来源: Laya3.0_文档 发布时间: 20251010

48. Node.ts 节点销毁之后为什么要注释掉 timer 的清理操作。 [ 47%]

... if (this._children) { if (destroyChild) this.destroyChildren(); else this.removeChildren(); } this.onDestroy();  this._children = null;  //移除所有事件监听 this.offAll();  //移除所有timer //this.timer.clearAll(this); } 附件 : --> 2022-02-24 添加评论 免费帖 --> 分享 微博 ...

来源: Laya_社区 发布时间: 20220224

49. tween有这个一个bug [ 47%]

...8-01-18 0 2 分享 微博 QZONE 微信 zszen 赞同来自: this.SceneMajor.removeChildren(); var share = new ShareUI(); share.scaleX = this.Scale2d.x; share.scaleY = this.Scale2d.y; share.x = this.Move2d.x; share.y = this.Move2d.y; this.SceneMajor.addChild(share); share.btShare.on('click',this,funct...

来源: Laya_社区 发布时间: 20180118

50. 关于大量图片加载绘制后的内存暴增的疑问 [ 43%]

...加在完毕后,再通过 clearRes 进行头像的清理,以及调用 removeChildren 清理画布内容 ,但是观察了一下,内存并未得到释放,请问一下这部分内存应该如何释放? 附件中是最新的DEMO 麻烦帮忙看一下,谢谢 memTest2.rar 2016-11-11 0 5 分...

来源: Laya_社区 发布时间: 20161107