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大约有 262 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0045 秒)

41. laya.d3.core.BaseCamera_API3.0 [ 63%]

...ers removeChild removeChildAt removeChildByName removeChildren removeLayer removeSelf render replaceChild resetProjectionMatrix runCallLater setChildIndex timerLoop timerOnce __init__ instantiate load Constructors constructor new BaseCamera(nearPlane?: number, farPlane?: number): BaseCamera Override...

来源: Laya3.0_api 发布时间: 20231115

42. laya.d3.core.MeshSprite3D_API3.0 [ 63%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new MeshSprite3D(mesh?: Mesh, name?: string): MeshSprite3D Overrides RenderableSprite3D.constructor Defined in l...

来源: Laya3.0_api 发布时间: 20231115

43. laya.d3.core.trail.TrailSprite3D_API3.0 [ 62%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new TrailSprite3D(name?: string): TrailSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core...

来源: Laya3.0_api 发布时间: 20231115

44. laya.display.Node [ 62%]

...间的所有子对象。 Node  removeInputChild(node:Node):voidNode  removeSelf():Node 从父容器删除自己,如已经被删除不会抛出异常。 Node  replaceChild(newNode:Node, oldNode:Node):Node 替换子节点。 Node  runCallLater(method:Function):void 如果有需要延迟调...

来源: Laya2.0_api 发布时间: 20190513

45. 使用对象池重复使用skeleton报错,请问有解决方案吗?谢谢 [ 62%]

... }   function completeHandler() { mArmature.stop();         mArmature.removeSelf();         mArmature.removeChildren();         mArmature.destroy(true);           Laya.Pool.recover('Skeleton', mArmature); }   function play() { mCurrIndex++; if (mCurrIndex >= mArmature.getAnimNu...

来源: Laya_社区 发布时间: 20181120

46. laya 脚本移除问题 [ 62%]

... 给一个物体添加脚本,update计数,移除脚本,再把物体removeself,再实例化一个物品添加上刚才的脚本,计数不是重新开始的。但是获取脚本的时候,告诉已经移除了,用destroy移除物体的话,脚本的update会报错,找不到物体,新...

来源: Laya_社区 发布时间: 20180912

47. .ani文件能预加载吗? [ 62%]

...放完的事件 ani.on(Laya.Event.COMPLETE,this,(ani:Animation)=>{ ani.removeSelf(); ani.destroy(); },[ani]); ani.play(0,false); 2018-06-15 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 1 个回复 Laya_Aaron 赞同来自...

来源: Laya_社区 发布时间: 20180615

48. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 62%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new ShuriKenParticle3D(): ShuriKenParticle3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/pa...

来源: Laya3.0_api 发布时间: 20231115

49. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 61%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SkinnedMeshSprite3D(mesh?: Mesh, name?: string): SkinnedMeshSprite3D Overrides RenderableSprite3D.constructo...

来源: Laya3.0_api 发布时间: 20231115

50. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 61%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SimpleSkinnedMeshSprite3D(mesh?: Mesh, name?: string): SimpleSkinnedMeshSprite3D Overrides RenderableSprite3...

来源: Laya3.0_api 发布时间: 20231115