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大约有 185 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0030 秒)

41. Texture2D.setPixels会导致图片质量变差了,获取原生的pixels没有进行改动。怎么回事呢? [ 83%]

...is.getChildByName("waken") as Laya.Image; var imageSprite:Laya.Sprite; var uint8Array:Uint8Array = imageNode.source.bitmap.getPixels(); //console.log("0000000000000 == " + uint8Array.length); imageNode.source.bitmap.setPixels(uint8Array,0);   附件 : --> 2019-09-23 3 条评论 悬赏 --> 分享 ...

来源: Laya_社区 发布时间: 20190923

42. laya.d3.core.particleShuriKen.module.shape.BaseShape [ 83%]

...rection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void 用于生成粒子初始位置和方向。 BaseShapeProperty Detailenablepropertypublic var enable:Boolean是否启用。randomDirectionproperty public var randomDirection:Boolean随机方向。Const...

来源: laya_api 发布时间: 20170929

43. laya.d3.core.particleShuriKen.module.shape.BaseShape [ 83%]

...rection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void 用于生成粒子初始位置和方向。 BaseShapeProperty Detailenablepropertypublic var enable:Boolean是否启用。randomDirectionproperty public var randomDirection:Boolean随机方向。Const...

来源: Laya2.0_api 发布时间: 20190513

44. laya.gltf.glTFUtils_API3.0 [ 82%]

...sorIndex getBufferwithAccessorIndex(accessorIndex: number): Float32Array | Uint16Array | Uint8Array | Uint32Array | Int16Array | Int8Array Defined in laya/gltf/glTFUtils.ts:324 获取 accessor buffer 数据 Parameters accessorIndex: number Returns Float32Array | Uint16Array | Uint8Array | Uint32Arra...

来源: Laya3.0_api 发布时间: 20231102

45. laya.d3.animation.AnimationClip [ 82%]

...RealTimeForNative(nodes:*, playCurTime:Number, realTimeCurrentFrameIndexes:Uint16Array, addtive:Boolean):voidAnimationClip  _parse(data:*, propertyParams:Object = null, constructParams:Array = null):AnimationClip[static] AnimationClip  addEvent(event:AnimationEvent):void 添加动画事件。 An...

来源: Laya2.0_api 发布时间: 20190513

46. laya.d3.graphics.VertexBuffer3D_API3.0 [ 82%]

...rs bufferUsage canRead instanceBuffer vertexDeclaration Methods destroy getUint8Data orphanStorage setData unbind Constructors constructor new VertexBuffer3D(byteLength: number, bufferUsage: BufferUsage, canRead?: boolean): VertexBuffer3D Overrides VertexBuffer.constructor Defined in laya/d3/graphic...

来源: Laya3.0_api 发布时间: 20231115

47. laya.d3.resource.RenderTexture [ 82%]

...aseTexture  getData(x:Number, y:Number, width:Number, height:Number, out:Uint8Array):Uint8Array 获得像素数据。 RenderTexture  getDataAsync(x:Number, y:Number, width:Number, height:Number, callBack:Function):void native多线程 RenderTexture  getTemporary(width:Number, height:Number, fo...

来源: Laya2.0_api 发布时间: 20190513

48. laya.d3.resource.models.Mesh_API3.0 [ 82%]

...ters colors: Color[] 颜色数组。 Returns void getIndices getIndices(): Uint8Array | Uint16Array | Uint32Array Defined in laya/d3/resource/models/Mesh.ts:723 拷贝并获取网格索引的副本。 Returns Uint8Array | Uint16Array | Uint32Array 网格索引。 getNormals getNormals(normals: Vecto...

来源: Laya3.0_api 发布时间: 20231115

49. laya.d3.core.particleShuriKen.module.shape.SphereShape [ 81%]

...rection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 SphereShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBox):void[override] SphereShape  _getSpeedBoundBox(boundBox:Bo...

来源: laya_api 发布时间: 20170929

50. laya.d3.core.particleShuriKen.module.shape.SphereShape [ 81%]

...rection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 SphereShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBox):void[override] SphereShape  _getSpeedBoundBox(boundBox:Bo...

来源: Laya2.0_api 发布时间: 20190513