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大约有 89 项符合查询结果, 库内数据总量为 30,723 项。 (搜索耗时: 0.0028 秒)

41. laya.ani.bone.canvasmesh.SkinMeshForGraphic_API3.0 [ 80%]

...mesh/MeshData.ts:43 扩展像素,用来去除黑边 indexes indexes: Uint16Array = new Uint16Array([0, 1, 3, 3, 1, 2]) Inherited from MeshData.indexes Defined in laya/ani/bone/canvasmesh/MeshData.ts:28 顶点索引 texture texture: Texture Inherited from MeshData.texture Defined in laya/ani/bone/can...

来源: Laya3.0_api 发布时间: 20231115

42. laya.d3.renderobjs.nativeobj.NativeUniformBufferObject_API3.0 [ 80%]

...olean Returns NativeUniformBufferObject Properties _buffer _buffer: Float32Array | Uint16Array | Uint8Array | Uint32Array Inherited from Buffer._buffer Defined in laya/RenderEngine/Buffer.ts:8 _bufferType _bufferType: number Inherited from Buffer._bufferType Defined in laya/RenderEngine/Buffer.ts:10...

来源: Laya3.0_api 发布时间: 20231115

43. laya.d3.math.Rand_API3.0 [ 79%]

...无符号整型随机种子。 Returns Rand Properties seeds seeds: Uint32Array = new Uint32Array(4) Defined in laya/d3/math/Rand.ts:29 获取随机种子。 Accessors seed get seed(): number set seed(seed: number): void Defined in laya/d3/math/Rand.ts:35 获取随机种子。 Returns number 随机...

来源: Laya3.0_api 发布时间: 20231115

44. laya.d3.resource.models.Mesh_API3.0 [ 79%]

...colors: Color[] 颜色数组。 Returns void getIndices getIndices(): Uint8Array | Uint16Array | Uint32Array Defined in laya/d3/resource/models/Mesh.ts:723 拷贝并获取网格索引的副本。 Returns Uint8Array | Uint16Array | Uint32Array 网格索引。 getNormals getNormals(normals: Vector3[])...

来源: Laya3.0_api 发布时间: 20231115

45. laya.d3.physics.shape.HeightfieldTerrainShape_API3.0 [ 79%]

...onstructors constructor new HeightfieldTerrainShape(heightfieldData: Uint16Array | Float32Array | Uint8Array, heightStickWidth: number, heightStickLength: number, minHeight: number, maxHeight: number, heightScale: number): HeightfieldTerrainShape Overrides ColliderShape.constructor Defined in laya/d...

来源: Laya3.0_api 发布时间: 20231115

46. 有震屏的算法吗 [ 78%]

...;        _isShake = true;    var num:int = 0;    var offsetArr:Array = [0, 0];    var point:Point = new Point(this.x, this.y);    Laya.stage.timerLoop(speed, this, shakeObject);        function shakeObject(args:Array=null, frameNum:uint=1, frameTime:uint=0):void{     var ...

来源: Laya_社区 发布时间: 20170823

47. 我用laya.websocket通信 二进制数据, 服务器对二进制数据进行解析,解析出来不是预期,请问我哪里写错了? 代码如下 [ 73%]

...console.log("str.length*2:" + str.length*2);             var b = new ArrayBuffer(20 + str.length*2);             var dv = new DataView(b, 0);             dv.setUint16(0, str.length*2, false);             dv.setUint16(2, 0, false);             dv.setUint16(4, 0, false); ...

来源: Laya_社区 发布时间: 20170628

48. laya.d3.terrain.TerrainFilter [ 73%]

...ferStateTerrainFilter  _currentNumberIndices : intTerrainFilter  _indexArrayBuffer : Uint16ArrayTerrainFilter  _indexBuffer : IndexBuffer3DTerrainFilter  _maxNumberIndices : intTerrainFilter  _numberTriangle : intTerrainFilter  _numberVertices : intTerrainFilter  _vertexBuffer : Vertex...

来源: Laya2.0_api 发布时间: 20190513

49. laya.d3.core.particleshuriken.module.shape.BaseShape_API3.0 [ 73%]

...on(position: Vector3, direction: Vector3, rand?: Rand, randomSeeds?: Uint32Array): void Defined in laya/d3/core/particleShuriKen/module/shape/BaseShape.ts:54 用于生成粒子初始位置和方向。 Parameters position: Vector3 粒子位置。 direction: Vector3 粒子方向。 Default value rand:...

来源: Laya3.0_api 发布时间: 20231115

50. graphics绘制报错 [ 72%]

...aya.stage.addChild(sp); sp.graphics.drawTriangles( tex, 100, 0, new Float32Array([0,0,1,0,1,1,0,1]), new Float32Array([0,0,1,0,1,1,0,1]), new Uint16Array([0,1,2,2,3,0]) ); sp.graphics.drawImage(tex, 100, 0); })); } } new Sprite_DisplayImage(); 贴入官方引擎示例重现 附件 : --> 2019-08-29 ...

来源: Laya_社区 发布时间: 20190829