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...据类型 在WebSocket协议中,支持的基础二进制类型有Blob和ArrayBuffer。 Blob 侧重于存储和传输文件,主要是应用于网页交互场景等。而 ArrayBuffer 更适用于数据处理,例如游戏数据的交互。 由于ArrayBuffer在游戏引擎中是最优的选择,...
来源: Laya3.0_文档 发布时间: 20251010
...mesh/MeshData.ts:43 扩展像素,用来去除黑边 indexes indexes: Uint16Array = new Uint16Array([0, 1, 3, 3, 1, 2]) Inherited from MeshData.indexes Defined in laya/ani/bone/canvasmesh/MeshData.ts:28 顶点索引 texture texture: Texture Inherited from MeshData.texture Defined in laya/ani/bone/can...
来源: Laya3.0_api 发布时间: 20231115
...olean Returns NativeUniformBufferObject Properties _buffer _buffer: Float32Array | Uint16Array | Uint8Array | Uint32Array Inherited from Buffer._buffer Defined in laya/RenderEngine/Buffer.ts:8 _bufferType _bufferType: number Inherited from Buffer._bufferType Defined in laya/RenderEngine/Buffer.ts:10...
来源: Laya3.0_api 发布时间: 20231115
...无符号整型随机种子。 Returns Rand Properties seeds seeds: Uint32Array = new Uint32Array(4) Defined in laya/d3/math/Rand.ts:29 获取随机种子。 Accessors seed get seed(): number set seed(seed: number): void Defined in laya/d3/math/Rand.ts:35 获取随机种子。 Returns number 随机...
来源: Laya3.0_api 发布时间: 20231115
...colors: Color[] 颜色数组。 Returns void getIndices getIndices(): Uint8Array | Uint16Array | Uint32Array Defined in laya/d3/resource/models/Mesh.ts:723 拷贝并获取网格索引的副本。 Returns Uint8Array | Uint16Array | Uint32Array 网格索引。 getNormals getNormals(normals: Vector3[])...
来源: Laya3.0_api 发布时间: 20231115
...onstructors constructor new HeightfieldTerrainShape(heightfieldData: Uint16Array | Float32Array | Uint8Array, heightStickWidth: number, heightStickLength: number, minHeight: number, maxHeight: number, heightScale: number): HeightfieldTerrainShape Overrides ColliderShape.constructor Defined in laya/d...
来源: Laya3.0_api 发布时间: 20231115
...; _isShake = true; var num:int = 0; var offsetArr:Array = [0, 0]; var point:Point = new Point(this.x, this.y); Laya.stage.timerLoop(speed, this, shakeObject); function shakeObject(args:Array=null, frameNum:uint=1, frameTime:uint=0):void{ var ...
来源: Laya_社区 发布时间: 20170823
...enderTexture:Laya.RenderTexture = camera._getRenderTexture(); let out:Uint8Array = new Uint8Array(50 * 28 * 4); let pixels:Uint8Array = await renderTexture.getDataAsync(0, 0, 50, 28, out) as Uint8Array; let gl:WebGLRenderingContext | WebGL2RenderingContext = Laya.WebGLEngine.instance.gl; let errorCo...
来源: Laya_社区 发布时间: 20250916
...console.log("str.length*2:" + str.length*2); var b = new ArrayBuffer(20 + str.length*2); var dv = new DataView(b, 0); dv.setUint16(0, str.length*2, false); dv.setUint16(2, 0, false); dv.setUint16(4, 0, false); ...
来源: Laya_社区 发布时间: 20170628
...ferStateTerrainFilter _currentNumberIndices : intTerrainFilter _indexArrayBuffer : Uint16ArrayTerrainFilter _indexBuffer : IndexBuffer3DTerrainFilter _maxNumberIndices : intTerrainFilter _numberTriangle : intTerrainFilter _numberVertices : intTerrainFilter _vertexBuffer : Vertex...
来源: Laya2.0_api 发布时间: 20190513