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Laya_社区(298) Laya2.0_文档(87) Laya3.0_api(52) Laya_示例(31) Laya3.0_文档(21) Laya2.0_api(17) laya_api(14)
...2/skyCube.ltc"); camera.sky = skyBox; var earth1 = scene.addChild(new Laya.MeshSprite3D(new Laya.SphereMesh())); earth1.transform.position = new Laya.Vector3(-0.6, 0, 0); var earth2 = scene.addChild(new Laya.MeshSprite3D(new Laya.SphereMesh())); earth2.transform.position = new Laya.Vector3(0.6, 0, 0...
来源: Laya_示例 发布时间: 20241002
...StaticPlaneColliderShape、复合形状CompoundColliderShape、网格形状MeshColliderShape。 2.3.1 LayaAir中可创建的碰撞形状 盒形碰撞体Box collider、球形碰撞体Sphere Collider、胶囊形碰撞体Capsule Collider、圆柱形CylinderColliderShape、圆锥形ConeColliderShape、...
来源: Laya3.0_文档 发布时间: 20240624
...aya.d3.component.Animator; import laya.d3.core.Camera; import laya.d3.core.MeshSprite3D; import laya.d3.core.Sprite3D; import laya.d3.core.light.SpotLight; import laya.d3.core.scene.Scene; import laya.d3.math.Quaternion; import laya.d3.math.Vector3; import laya.d3.resource.models.Mesh; import laya.d...
来源: Laya_示例 发布时间: 20241002
...ONTALBILLBOARD : int[static] ShuriKenParticle3D SHADERDEFINE_RENDERMODE_MESH : int[static] ShuriKenParticle3D SHADERDEFINE_RENDERMODE_STRETCHEDBILLBOARD : int[static] ShuriKenParticle3D SHADERDEFINE_RENDERMODE_VERTICALBILLBOARD : int[static] ShuriKenParticle3D SHADERDEFINE_ROTATIONOVERLI...
来源: Laya2.0_api 发布时间: 20190513
....animation.SkinAnimations; import laya.d3.core.Camera; import laya.d3.core.MeshSprite3D; import laya.d3.core.Sprite3D; import laya.d3.core.material.StandardMaterial; import laya.d3.core.scene.Scene; import laya.d3.math.Quaternion; import laya.d3.math.Vector3; import laya.d3.math.Vector4; import laya...
来源: Laya_示例 发布时间: 20241002
...0, i A_1) (at <766b7dbafb3e48759abe127dc948295c>:0) q.a (UnityEngine.Mesh A_0, System.String A_1, System.Boolean A_2) (at <766b7dbafb3e48759abe127dc948295c>:0) q.c () (at <766b7dbafb3e48759abe127dc948295c>:0) q.b (System.String A_0) (at <766b7dbafb3e48759abe127dc948295c>:0) b...
来源: Laya_社区 发布时间: 20190327
...T: string; /**模型更换时触发*/ static MESH_CHANGED: string; /**材质更换时触发*/ static MATERIAL_CHANGED: string; /**渲染队列更换时触发*/ static RENDERQUEUE_CHANGED: string; ...
来源: Laya_社区 发布时间: 20170601
...antiate(dude1, this.scene, false, new Laya.Vector3(0.6, 0, 0)); var skinnedMeshSprite3d = dude2.getChildAt(0).getChildAt(0); for (var i = 0; i < skinnedMeshSprite3d.skinnedMeshRender.materials.length; i++) { var mat = skinnedMeshSprite3d.skinnedMeshRender.materials[i]; //高光贴图 mat.specularTex...
来源: Laya_示例 发布时间: 20241002
...02, 0.002, 0.002); for (var i = 0; i < monster2._childs.length; i++) { var meshSprite3D = monster2._childs[i]; var material = meshSprite3D.meshRender.material; //法线贴图 material.normalTexture = Laya.Texture2D.load(this.normalMapUrl[i]); } Laya.timer.frameLoop(1, this, function () { monster1.tr...
来源: Laya_示例 发布时间: 20241002
...IAL_CHANGED : String = materialchanged[static] 材质更换时触发Event MESH_CHANGED : String = meshchanged[static] 模型更换时触发Event MESSAGE : String = message[static] 定义 message 事件对象的 type 属性值。Event MOUSE_DOWN : String = mousedown[static] 定义 mousedown 事件...
来源: laya_api 发布时间: 20170929