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大约有 1,483 项符合查询结果, 库内数据总量为 30,938 项。 (搜索耗时: 0.0053 秒)

491. laya.resource.Resource [ 68%]

...IDisposeSubclasses AnimationTemplet, BaseMaterial, BaseMesh, BaseShader, BaseTexture, Buffer, Sky, TerrainHeightData, TerrainRes Resource 资源存取类。 Public Properties PropertyDefined By  disposed : Boolean[read-only] 是否已处理。 Resource  id : int[read-only] 获取唯一标识ID(...

来源: laya_api 发布时间: 20170422

492. laya.display.Input [ 68%]

...e(如果父节点手动设置为false,则不会更改)。 Sprite mouseThrough : Boolean = false 鼠标事件与此对象的碰撞检测是否可穿透。碰撞检测发生在鼠标事件的捕获阶段,此阶段引擎会从stage开始递归检测stage及其子对象,直到找到命中的...

来源: Laya2.0_api 发布时间: 20190513

493. laya.d3.core.material.BaseMaterial [ 68%]

...url:String, complete:Handler):void[static] 加载材质。 BaseMaterial  setShaderName(name:String):void 设置使用Shader名字。 BaseMaterialProtected Methods  MethodDefined By  _disposeResource():void[override] BaseMaterialPublic Constants ConstantDefined By  RENDERQUEUE_ALPHATEST : int...

来源: Laya2.0_api 发布时间: 20190513

494. 重写X Y在android studio里运行会变成00 [ 68%]

...0; xSprite.y = 200; 5 然后再XSprite这个类里将XY复写比如 public set x(val: number) { this._x = val; } public get x(): number { return this._x; } public set y(val: number) { this._y = val; } public get y(): number { return this.__y; } 然后运行 会发现坐标显示正常 但是打包...

来源: Laya_社区 发布时间: 20180226

495. laya.d3.core.scene.OctreeNode [ 68%]

...ion     public function get exactBox():BoundBox    public function set exactBox(value:BoundBox):voidrelaxBoxproperty relaxBox:BoundBox Implementation     public function get relaxBox():BoundBox    public function set relaxBox(value:BoundBox):voidConstructor DetailOctreeNode()Constru...

来源: laya_api 发布时间: 20170929

496. laya.d3.core.MeshFilter_API3.0 [ 68%]

...sors awaked destroyed enabled hideFlags id sharedMesh Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate Constructors constructor new MeshFilter(): MeshFilter Overrides Component.constructor De...

来源: Laya3.0_api 发布时间: 20231115

497. laya.d3.math.Native.ConchVector4 [ 68%]

...个四维向量是否相等。 ConchVector4  fromArray(array:Array, offset:int = 0):void 从Array数组拷贝值。 ConchVector4  length():Number 求四维向量的长度。 ConchVector4  lengthSquared():Number 求四维向量长度的平方。 ConchVector4  lerp(a:ConchVector4, b:ConchVecto...

来源: Laya2.0_api 发布时间: 20190513

498. laya.d3.component.LODGroup_API3.0 [ 68%]

...ed bounds destroyed enabled hideFlags id lods nowRate Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDisable onEnable onLateUpdate onPostRender onReset onStart onUpdate Constructors constructor new LODGroup(): LODGroup Overrides Component.constructor Defined in laya/d3/component...

来源: Laya3.0_api 发布时间: 20231115

499. 分享水波一个shader [ 68%]

...port Shader3D = Laya.Shader3D; import SubShader = Laya.SubShader; import BaseTexture = Laya.BaseTexture; export default class Test1Material extends BaseMaterial { public readonly MAIN_TEX:number = Shader3D.propertyNameToID("u_MainTex"); public readonly NOISE_TEX:number = Shader3D.propertyNameToID("u...

来源: Laya_社区 发布时间: 20190923

500. laya.d3.core.render.command.DrawMeshInstancedCMD_API3.0 [ 68%]

...tanceCount Accessors bufferState material mesh Methods destroy recover run setContext setDrawNums setWorldMatrix Constructors constructor new DrawMeshInstancedCMD(): DrawMeshInstancedCMD Overrides Command.constructor Defined in laya/d3/core/render/command/DrawMeshInstancedCMD.ts:85 Returns DrawMeshI...

来源: Laya3.0_api 发布时间: 20231115