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大约有 1,036 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0050 秒)

511. laya.ani.bone.Templet_API3.0 [ 78%]

...ed in laya/ani/AnimationTemplet.ts:127 Returns Templet Properties _id _id: number = 0 Inherited from Resource._id Defined in laya/resource/Resource.ts:97 aniSectionDic aniSectionDic: any Defined in laya/ani/bone/Templet.ts:76 bindBoneBoneSlotDic bindBoneBoneSlotDic: any Defined in laya/ani/bone/Temp...

来源: Laya3.0_api 发布时间: 20231115

512. laya.physics.Physics_API3.0 [ 78%]

...性和api请参考 http://box2d.org positionIterations positionIterations: number = 3 Defined in laya/physics/Physics.ts:25 位置迭代次数,增大数字会提高精度,但是会降低性能 velocityIterations velocityIterations: number = 8 Defined in laya/physics/Physics.ts:23 旋转迭代次...

来源: Laya3.0_api 发布时间: 20231115

513. laya.components.AnimatorControllerLayer2D_API3.0 [ 78%]

...ng Returns AnimatorControllerLayer2D Properties blendingMode blendingMode: number = AnimatorControllerLayer2D.BLENDINGMODE_OVERRIDE Defined in laya/components/AnimatorControllerLayer2D.ts:65 混合模式 defaultWeight defaultWeight: number = 1 Defined in laya/components/AnimatorControllerLayer2D.ts:...

来源: Laya3.0_api 发布时间: 20231115

514. laya.d3.core.particleShuriKen.ShurikenParticleMaterial [ 78%]

...aTest : Boolean 获取是否透明裁剪。 BaseMaterial alphaTestValue : Number 获取透明测试模式裁剪值。 BaseMaterial  blend : int 获取混合方式。 ShurikenParticleMaterial  blendDst : int 获取混合目标。 ShurikenParticleMaterial  blendSrc : int 获取混合源。 Shur...

来源: Laya2.0_api 发布时间: 20190513

515. laya.d3.shadowMap.ParallelSplitShadowMap [ 78%]

...hadowMap  getCurrentPSSM():intParallelSplitShadowMap  getFarDistance():NumberParallelSplitShadowMap  getGlobalParallelLightDir():Vector3ParallelSplitShadowMap  getLightCamera(index:int):CameraParallelSplitShadowMap  getLightFrustumCulling(currentPSSM:int):BoundFrustumParallelSplitShadowMap...

来源: laya_api 发布时间: 20170929

516. laya.utils.Ease_API3.0 [ 78%]

...Out sineOut strongIn strongInOut strongOut Methods Static backIn backIn(t: number, b: number, c: number, d: number, s?: number): number Defined in laya/utils/Ease.ts:109 开始时往后运动,然后反向朝目标移动。 Parameters t: number 指定当前时间,介于 0 和持续时间之间(...

来源: Laya3.0_api 发布时间: 20231115

517. laya.d3.graphics.Vertex.VertexShurikenParticleMesh [ 78%]

...rtColor : Vector4[read-only] VertexShurikenParticleMesh  startLifeTime : Number[read-only] VertexShurikenParticleMesh  startRotation0 : Vector3[read-only] VertexShurikenParticleMesh  startRotation1 : Vector3[read-only] VertexShurikenParticleMesh  startRotation2 : Vector3[read-only] VertexShu...

来源: Laya2.0_api 发布时间: 20190513

518. laya.d3.utils.Picker [ 78%]

...rsectsTriangle(ray:Ray, vertex1:Vector3, vertex2:Vector3, vertex3:Vector3):Number[static] 计算射线和三角形碰撞并返回碰撞距离。 PickerConstructor DetailPicker()Constructorpublic function Picker() 创建一个 Picker 实例。 Method DetailcalculateCursorRay()method public static fun...

来源: laya_api 发布时间: 20170929

519. laya.d3.renderobjs.nativeobj.NativeBaseRenderQueue_API3.0 [ 78%]

...ueue.ts:32 Returns void renderQueue renderQueue(context: RenderContext3D): number Implementation of IRenderQueue.renderQueue Defined in laya/d3/RenderObjs/NativeOBJ/NativeBaseRenderQueue.ts:49 Parameters context: RenderContext3D Returns number Globals "laya/d3/RenderObjs/NativeOBJ/NativeBaseRenderQu...

来源: Laya3.0_api 发布时间: 20231115

520. laya.d3.renderobjs.renderobj.BaseRenderQueue_API3.0 [ 78%]

...ueue.ts:73 Returns void renderQueue renderQueue(context: RenderContext3D): number Implementation of IRenderQueue.renderQueue Defined in laya/d3/RenderObjs/RenderObj/BaseRenderQueue.ts:44 Parameters context: RenderContext3D Returns number Globals "laya/d3/RenderObjs/RenderObj/BaseRenderQueue" BaseRen...

来源: Laya3.0_api 发布时间: 20231115