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Laya_社区(469) Laya3.0_api(134) Laya2.0_文档(98) laya_api(88) Laya2.0_api(75) Laya_示例(42) Laya3.0_文档(17)
...e.GameObject A_0, .g A_1) p.a (UnityEngine.GameObject A_0, .g A_1, .g A_2, Vector3 A_3, Quaternion A_4, Vector3 A_5, System.String& A_6) p.a (UnityEngine.GameObject A_0, System.String A_1, .g A_2, Boolean A_3, Boolean A_4, Boolean A_5) p.j () p.k () p.b (System.String A_0) LayaAir3D.exportResour...
来源: Laya_社区 发布时间: 20191028
... var point = new Laya.Vector2(); var ray = new Laya.Ray(new Laya.Vector3(0, 0, 0), new Laya.Vector3(0, 0, 0)); function checkHit() { //从屏幕空间生成射线 point.elements[0] = Laya.MouseManager.instance.mouseX; point.elements[1] = Laya.MouseM...
来源: Laya_社区 发布时间: 20170915
...PropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener isCreateFromURL off offAll offAllCaller oldparseEndEvent on once removeDefine setBool setBoolByIndex setBuffer setBufferByIndex setColor setColorByI...
来源: Laya3.0_api 发布时间: 20231115
...式。 startRotationConstantMaxSeparate startRotationConstantMaxSeparate: Vector3 = null Inherited from ShurikenParticleSystem.startRotationConstantMaxSeparate Defined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:282 最大开始三维旋转,1模式。 startRotationConstantMin startR...
来源: Laya3.0_api 发布时间: 20231115
...PropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener isCreateFromURL off offAll offAllCaller oldparseEndEvent on once removeDefine setBool setBoolByIndex setBuffer setBufferByIndex setColor setColorByI...
来源: Laya3.0_api 发布时间: 20231115
...ted from Node._extra Defined in laya/display/Node.ts:56 _forward _forward: Vector3 = new Vector3() Inherited from BaseCamera._forward Defined in laya/d3/core/BaseCamera.ts:174 前向量 _scene _scene: Node Inherited from Node._scene Defined in laya/display/Node.ts:641 _up _up: Vector3 = new Vector3(...
来源: Laya3.0_api 发布时间: 20231115
...。 你好,小伙儿 • 2018-05-26 16:02 //添加环境色(刚开始Vector3变量我传入了 1,1,1 发现效果不明显,所以改大一些方便查看效果) scene.ambientColor = new Laya.Vector3(10,10,10) 我添加了环境色,并且截了图,发现阴影的颜色并没有改变...
来源: Laya_社区 发布时间: 20180526
...clone1 = Laya.Sprite3D.instantiate(layaMonkey, this.scene, false, new Laya.Vector3(0.6, 0, 0)); //克隆sprite3d var layaMonkey_clone2 = this.scene.addChild(Laya.Sprite3D.instantiate(layaMonkey, null, false, new Laya.Vector3( -0.6, 0, 0))); } ``` (图2)
来源: Laya2.0_文档 发布时间: 20210714
...s Show Inherited Public Properties PropertyDefined By centerPosition : Vector3发射器中心位置。EmitterSphere emissionRate : Number 获取粒子发射速率 EmitterBase minEmissionTime : Number 发射粒子最小时间间隔 EmitterBase particleTemplate : ParticleTemplateBase[write-only...
来源: laya_api 发布时间: 20170603
...rectionLight()) as Laya.DirectionLight; this._PlayerLight.color = new Laya.Vector3(0.7, 0.6, 0.6); this._PlayerLight.transform.worldMatrix.setForward(new Laya.Vector3(1, -1, 0)); this._PlayerLight.layer = 9; 都没用啊 请问您是如何实现的。 135*****336 • 2020-05-20 16:18 你最后解决...
来源: Laya_社区 发布时间: 20190709