大约有 612 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0051 秒)
...BaseMaterial> 获取浅拷贝材质列表。 BaseRender sortingFudge : Number排序矫正值。BaseRenderPublic Methods Hide Inherited Public Methods Show Inherited Public Methods MethodDefined By SkinnedMeshRenderer(owner:RenderableSprite3D) 创建一个 SkinnedMeshRender 实例。 SkinnedM...
来源: Laya2.0_api 发布时间: 20190513
...件。 Parameters value: boolean Returns void hideFlags get hideFlags(): number set hideFlags(value: number): void Inherited from Component.hideFlags Defined in laya/components/Component.ts:38 Returns number Inherited from Component.hideFlags Defined in laya/components/Component.ts:42 Parameters val...
来源: Laya3.0_api 发布时间: 20231115
...件。 Parameters value: boolean Returns void hideFlags get hideFlags(): number set hideFlags(value: number): void Inherited from Component.hideFlags Defined in laya/components/Component.ts:38 Returns number Inherited from Component.hideFlags Defined in laya/components/Component.ts:42 Parameters val...
来源: Laya3.0_api 发布时间: 20231115
...例。 Returns GradientAngularVelocity Accessors constant get constant(): number Defined in laya/d3/core/particleShuriKen/module/GradientAngularVelocity.ts:181 固定角速度。 Returns number constantMax get constantMax(): number Defined in laya/d3/core/particleShuriKen/module/GradientAngularVeloc...
来源: Laya3.0_api 发布时间: 20231115
...olor _color: string = "#ffffff" Defined in laya/ui/AutoBitmap.ts:31 uv uv: number[] = null Defined in laya/ui/AutoBitmap.ts:29 Accessors cmds get cmds(): any[] set cmds(value: any[]): void Inherited from Graphics.cmds Defined in laya/display/Graphics.ts:151 命令流。存储了所有绘制命令。...
来源: Laya3.0_api 发布时间: 20231115
...art onUpdate Constructors constructor new CharacterController(stepheight?: number, upAxis?: Vector3, collisionGroup?: number, canCollideWith?: number): CharacterController Overrides PhysicsComponent.constructor Defined in laya/d3/physics/CharacterController.ts:215 创建一个 CharacterController ...
来源: Laya3.0_api 发布时间: 20231115
... **Sprite3D 属性和功能介绍** - 1.唯一id ```typescript get id(): number; ``` - 2.蒙版层,即精灵所在的图层,渲染相机可进行可视遮罩层的控制,对精灵的渲染与否进行控制 ```typescript set layer(value: number); ``` - 3.是否为静态精灵,静态精灵可...
来源: Laya2.0_文档 发布时间: 20210715
...ate wakeUp Constructors constructor new CannonRigidbody3D(collisionGroup?: number, canCollideWith?: number): CannonRigidbody3D Overrides CannonPhysicsCollider.constructor Defined in laya/d3/physicsCannon/CannonRigidbody3D.ts:223 创建一个 RigidBody3D 实例。 Parameters Default value collisionGr...
来源: Laya3.0_api 发布时间: 20231102
...arameters value: Vector3 Returns void appliedImpulse get appliedImpulse(): number Inherited from ConstraintComponent.appliedImpulse Defined in laya/d3/physics/constraints/ConstraintComponent.ts:86 获取应用的冲力。 Returns number awaked get awaked(): boolean Inherited from Component.awaked De...
来源: Laya3.0_api 发布时间: 20231115
... **Sprite3D 属性和功能介绍** - 1.唯一id ```typescript get id(): Number; ``` - 2.蒙版层,即精灵所在的图层,渲染相机可进行可视遮罩层的控制,对精灵的渲染与否进行控制 ```typescript set layer(value: Number); ``` - 3.是否为静态精灵,静态精灵可...
来源: Laya2.0_文档 发布时间: 20210715