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Laya2.0_api(174) laya_api(132) Laya_示例(65) Laya_社区(56) Laya2.0_示例(51) Laya2.0_文档(36) Laya3.0_api(32) Laya3.0_文档(7)
...g = "../../res/ui/coutDown.png"; private counter: Clip; private currFrame: number; private controller: Button; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(800, 600, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; Laya.stage.alignH = Stage.ALIGN_CENTER; Laya.stage.scaleMode = ...
来源: Laya_示例 发布时间: 20251209
...:110, tip:"res/guide/help3.png", tipx:900, tipy:300 } ]; private guideStep:number = 0; private hitArea:HitArea; private interactionArea:Sprite; constructor() { Laya.init(1285, 727); Laya.stage.alignH = Stage.ALIGN_CENTER; Laya.stage.alignV = Stage.ALIGN_MIDDLE; //绘制一个蓝色方块,不被抠...
来源: Laya2.0_示例 发布时间: 20251209
... string = "res/ui/coutDown.png"; private counter: Clip; private currFrame: number; private controller: Button; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(800, 600, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; Laya.stage.alignH = Stage.ALIGN_CENTER; Laya.stage.scaleMode = ...
来源: Laya2.0_示例 发布时间: 20251209
...", "fixedwidth", "fixedheight"]; //当前适配模式索引 private index: number = 0; //全局文本信息 private txt: Text; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(1136, 640, WebGL); //设置适配模式 Laya.stage.scaleMode = "noscale"; //设置横竖屏 Laya.stage.sc...
来源: Laya_示例 发布时间: 20251209
...Laya.Button; private zombieAnimator: Laya.Animator; private curStateIndex: number = 0; private clipName: Array = ["walk", "attack", "left_fall", "right_fall", "back_fall"]; constructor() { Laya3D.init(0, 0, true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.stage.screenMode = Laya.Stage.SCREE...
来源: Laya_示例 发布时间: 20251209
...", "fixedwidth", "fixedheight"]; //当前适配模式索引 private index: number = 0; //全局文本信息 private txt: Text; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(1136, 640, WebGL); //设置适配模式 Laya.stage.scaleMode = "noscale"; //设置横竖屏 Laya.stage.sc...
来源: Laya2.0_示例 发布时间: 20251209
...dude2.getChildAt(0).getChildAt(0) as Laya.SkinnedMeshSprite3D; for (var i: number = 0; i < skinnedMeshSprite3d.skinnedMeshRender.materials.length; i++) { var mat: Laya.StandardMaterial = skinnedMeshSprite3d.skinnedMeshRender.materials[i] as Laya.StandardMaterial; //高光贴图 mat.specularTexture =...
来源: Laya_示例 发布时间: 20251209
....transform.localScale = new Laya.Vector3(0.002, 0.002, 0.002); for (var i: number = 0; i < monster2._childs.length; i++) { var meshSprite3D: Laya.MeshSprite3D = monster2._childs[i] as Laya.MeshSprite3D; var material: Laya.BlinnPhongMaterial = meshSprite3D.meshRender.material as Laya.BlinnPhongMateri...
来源: Laya_示例 发布时间: 20251209
...ya.Sprite3D.WORLDMATRIX, Laya.Shader3D.PERIOD_SPRITE] }; var customShader: number = Laya.Shader3D.nameKey.add("CustomShader"); var vs: string = "attribute vec4 a_Position;\n" + "uniform mat4 u_MvpMatrix;\n" + "uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + ...
来源: Laya_示例 发布时间: 20251209
...Data.custom_0, colorIndex); } } private _getRandomPosition(positionRanvge: number): Laya.Vector3 { let getRangeRandom = () => { return (Math.random() - 0.5) * positionRanvge; } return new Laya.Vector3(getRangeRandom(), 0.3, getRangeRandom()); } } shader代码如下: Shader3D Start { type:Shader...
来源: Laya3.0_文档 发布时间: 20251010