大约有 594 项符合查询结果, 库内数据总量为 31,671 项。 (搜索耗时: 0.0087 秒)
Laya_社区(307) Laya3.0_api(65) Laya2.0_api(58) laya_api(54) Laya2.0_示例(32) Laya_示例(31) Laya2.0_文档(26) Laya3.0_文档(21)
...export class TextInputControl extends Laya.Script { //declare owner : Laya.Sprite3D; @property( { type : Laya.TextInput } ) public txtin: Laya.TextInput; constructor() { super(); } /** * 组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次 */ onAwake():...
来源: Laya3.0_文档 发布时间: 20251010
...染到纹理, 而不是渲染到屏幕,从而像普通纹理一样在Sprite对象中使用。2D相机的使用与渲染纹理有很多相似之处,下面我们来介绍一下2D相机的使用方法。 3.1 2D相机与2D区域 对于2D区域节点,如果其上不存在启用了isMain属性的2...
来源: Laya3.0_文档 发布时间: 20251010
...时执行 onUpdate(): void { //让持续盒子旋转 (this.owner as Laya.Sprite).rotation++; } //开始碰撞时执行 onTriggerEnter(other: any): void { var owner: Laya.Sprite = this.owner as Laya.Sprite; if (other.label === "buttle") { //碰撞到子弹后,增加积分,播放声音特效 if (t...
来源: Laya3.0_文档 发布时间: 20251010
...src='res/boy.png'></img>"; */ export class HTMLDivElement extends Sprite { 下面我们通过一些示例代码来看看运行效果: 3.1 同一个文本中设置Bold、Font、FontSize、Color、下划线 【注意:目前不支持斜体、描边、span标签内嵌的方式】 示例如...
来源: Laya3.0_文档 发布时间: 20230303
...m() * 0.5 + 0.8; //创建圆锥形3D模型节点对象 let cone = new Laya.Sprite3D; let coneMesh = cone.addComponent(Laya.MeshFilter); let coneRender = cone.addComponent(Laya.MeshRenderer); // 创建网格 coneMesh.sharedMesh = Laya.PrimitiveMesh.createCone(0.25, 0.75); // 创建材质 let coneMate...
来源: Laya3.0_文档 发布时间: 20251010
...fined in laya/display/Node.ts:56 _graphics _graphics: AutoBitmap Overrides Sprite._graphics Defined in laya/ui/Button.ts:212 _ownGraphics _ownGraphics: boolean = false Implementation of ISelect._ownGraphics Inherited from Text._ownGraphics Defined in laya/display/Sprite.ts:252 _scene _scene: Node Im...
来源: Laya3.0_api 发布时间: 20231115
... _graphics _graphics: AutoBitmap Inherited from Button._graphics Overrides Sprite._graphics Defined in laya/ui/Button.ts:212 _ownGraphics _ownGraphics: boolean = false Implementation of ISelect._ownGraphics Inherited from Text._ownGraphics Defined in laya/display/Sprite.ts:252 _scene _scene: Node Im...
来源: Laya3.0_api 发布时间: 20231115
... _graphics _graphics: AutoBitmap Inherited from Button._graphics Overrides Sprite._graphics Defined in laya/ui/Button.ts:212 _ownGraphics _ownGraphics: boolean = false Implementation of ISelect._ownGraphics Inherited from Text._ownGraphics Defined in laya/display/Sprite.ts:252 _scene _scene: Node Im...
来源: Laya3.0_api 发布时间: 20231115
...: boolean = false Inherited from Text._ownGraphics Defined in laya/display/Sprite.ts:252 _parseEscapeChars _parseEscapeChars: boolean Inherited from Text._parseEscapeChars Defined in laya/display/Text.ts:202 是否将字符串中的\n,\t转换为实际功能的字符 _scene _scene: Node Inherited fr...
来源: Laya3.0_api 发布时间: 20231115
...fined in laya/display/Node.ts:56 _graphics _graphics: AutoBitmap Overrides Sprite._graphics Defined in laya/ui/TextInput.ts:118 _ownGraphics _ownGraphics: boolean = false Inherited from Text._ownGraphics Defined in laya/display/Sprite.ts:252 _scene _scene: Node Inherited from Node._scene Defined in ...
来源: Laya3.0_api 发布时间: 20231115