大约有 99 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0030 秒)
...loneTo(destObject:*):void 克隆。 Quaternion createFromAxisAngle(axis:Vector3, rad:Number, out:Quaternion):void[static] 从指定的轴和角度计算四元数 Quaternion createFromMatrix4x4(mat:Matrix4x4, out:Quaternion):void[static] 从旋转矩阵计算四元数 Quaternion createFromYa...
来源: Laya2.0_api 发布时间: 20190513
...I DocumentationAll Packages | All Classes | Index | Frames No Frames Vector3Properties | Methods | Constants Packagelaya.d3.mathClasspublic class Vector3InheritanceVector3 ObjectImplements laya.d3.core.IClone Vector3 类用于创建三维向量。 Public Properties PropertyDefined By el...
来源: laya_api 发布时间: 20170929
...l Inherited Externals Only exported Menu Globals "laya/d3/math/Native/ConchVector3" ConchVector3 Class ConchVector3 Vector3 类用于创建三维向量。 Hierarchy ConchVector3 Implements IClone Index Constructors constructor Properties elements ForwardLH ForwardRH NAN NegativeUnitX ONE UnitX UnitY...
来源: Laya3.0_api 发布时间: 20231102
...loneTo(destObject:*):void 克隆。 Quaternion createFromAxisAngle(axis:Vector3, rad:Number, out:Quaternion):void[static] 从指定的轴和角度计算四元数 Quaternion createFromMatrix3x3(sou:Matrix3x3, out:Quaternion):void[static] 根据3x3矩阵计算四元数 Quaternion createFromMa...
来源: laya_api 发布时间: 20170929
...dChild(new Laya.Camera(0, 0.1, 1000)); camera.transform.translate(new Laya.Vector3(0, 0.7, 1.3)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); camera.addComponent(CameraMoveScript); //点光源 var pointLight = scene.addChild(new Laya.PointLight()); pointLight.color = new Laya....
来源: Laya_示例 发布时间: 20241117
...dChild(new Laya.Camera(0, 0.1, 1000)); camera.transform.translate(new Laya.Vector3(0, 0.7, 1.3)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); camera.addComponent(CameraMoveScript); //方向光 var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color...
来源: Laya_示例 发布时间: 20241117
...destObject:*):void 克隆。 Matrix4x4 createAffineTransformation(trans:Vector3, rot:Quaternion, scale:Vector3, out:Matrix4x4):void[static] 计算仿射矩阵 Matrix4x4 createFromQuaternion(rotation:Quaternion, out:Matrix4x4):void[static] 从四元数计算旋转矩阵 Matrix4x4 createLookA...
来源: laya_api 发布时间: 20170929
...dChild(new Laya.Camera(0, 0.1, 1000)); camera.transform.translate(new Laya.Vector3(0, 0.5, 1)); camera.transform.rotate(new Laya.Vector3(-10, 0, 0), true, false); camera.addComponent(CameraMoveScript); var renderTargetCamera = scene.addChild(new Laya.Camera(0, 0.1, 1000)); renderTargetCamera.transfo...
来源: Laya_示例 发布时间: 20241117
... true // } var worldMat = other.owner.transform.worldMatrix; var vec = new Vector3(); for (var i = 0, iLen = positions.length; i < iLen; i++) { Vector3.transformCoordinate(positions[i], worldMat, vec); if (Collision.sphereContainsPoint(this.boundSphere, vec)===/*laya.d3.math.ContainmentType.Conta...
来源: Laya_社区 发布时间: 20181114
...t laya.d3.core.scene.Scene; import laya.d3.math.RandX; import laya.d3.math.Vector3; import laya.d3.resource.Texture2D; import laya.d3.resource.TextureCube; import laya.d3.resource.models.BoxMesh; import laya.d3.resource.models.QuadMesh; import laya.d3.resource.models.SkyBox; import laya.display.Stag...
来源: Laya_社区 发布时间: 20170331