大约有 82 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0056 秒)
...Material _addReference(count:int = 1):void[override] BaseMaterial _parse(data:*, propertyParams:Object = null, constructParams:Array = null):BaseMaterial[static] BaseMaterial _removeReference(count:int = 1):void[override] BaseMaterial clone():* 克隆。 BaseMaterial cloneTo(destObject:*):void ...
来源: Laya2.0_api 发布时间: 20190513
...t:*, srcRoot:Node, dstRoot:Node):void[override] 克隆。 Sprite3D _parse(data:Object, spriteMap:Object):void[override] Sprite3D _parse(data:*, propertyParams:Object = null, constructParams:Array = null):Sprite3D[static] private Sprite3D _setBelongScene(scene:Node):void[override] RenderableSpri...
来源: Laya2.0_api 发布时间: 20190513
...ainChunk(chunkOffsetX:int, chunkOffsetZ:int, girdSize:Number, terrainHeightData:Float32Array, heightDataWidth:int, heightDataHeight:int, cameraCoordinateInverse:Boolean, name:String = null) 创建一个 MeshSprite3D 实例。 TerrainChunk _cloneTo(destObject:*, srcSprite:Node, dstSprite:Node):voi...
来源: Laya2.0_api 发布时间: 20190513
...ty 'transform' of undefined at SkinnedMeshRenderer._computeSubSkinnedData (laya.d3.js:24876) at SkinnedMeshRenderer._computeSkinnedData (laya.d3.js:24857) at SkinnedMeshRenderer._renderUpdate (laya.d3.js:24955) at RenderElement._render (laya.d3.js:13807) at RenderQueue....
来源: Laya_社区 发布时间: 20200104
...Material _addReference(count:int = 1):void[override] BaseMaterial _parse(data:*, propertyParams:Object = null, constructParams:Array = null):BaseMaterial[static] BaseMaterial _removeReference(count:int = 1):void[override] BaseMaterial clone():* 克隆。 BaseMaterial cloneTo(destObject:*):void ...
来源: Laya2.0_api 发布时间: 20190513
...t:*, srcRoot:Node, dstRoot:Node):void[override] 克隆。 Sprite3D _parse(data:Object, spriteMap:Object):void[override] Sprite3D _parse(data:*, propertyParams:Object = null, constructParams:Array = null):Sprite3D[static] private Sprite3D _setBelongScene(scene:Node):void[override] RenderableSprite...
来源: Laya2.0_api 发布时间: 20190513
...(activeChangeComponents:Array):void[override] ShuriKenParticle3D _parse(data:Object, spriteMap:Object):void[override] ShuriKenParticle3D _setBelongScene(scene:Node):void[override] RenderableSprite3D _setUnBelongScene():void[override] RenderableSprite3D addChild(node:Node):Node 添加子节点...
来源: Laya2.0_api 发布时间: 20190513
...Material _addReference(count:int = 1):void[override] BaseMaterial _parse(data:*, propertyParams:Object = null, constructParams:Array = null):BaseMaterial[static] BaseMaterial _removeReference(count:int = 1):void[override] BaseMaterial clone():* 克隆。 BaseMaterial cloneTo(destObject:*):void ...
来源: Laya2.0_api 发布时间: 20190513
...on文件是用什么软件生成的? 我的tieldmap生成的json文件里data是这种格式,地图显示有误 请问下loader如何强制加载一个文件,避免浏览器的缓存 微信小游戏中访问带空格的文件出错 Layabox如何实现本地存储 问题状态 最新活动: 201...
来源: Laya_社区 发布时间: 20180531
...Material _addReference(count:int = 1):void[override] BaseMaterial _parse(data:*, propertyParams:Object = null, constructParams:Array = null):BaseMaterial[static] BaseMaterial _removeReference(count:int = 1):void[override] BaseMaterial clone():* 克隆。 BaseMaterial cloneTo(destObject:*):void ...
来源: Laya2.0_api 发布时间: 20190513