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大约有 172 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0035 秒)

51. laya.d3.core.particleShuriKen.ShurikenParticleRender [ 69%]

...):void 移除Shader宏定义。 BaseRender  _renderUpdate(projectionView:Matrix4x4):void[override] ShurikenParticleRender _setShaderValueBool(shaderIndex:int, b:Boolean):void 设置布尔。 BaseRender _setShaderValueBuffer(shaderIndex:int, buffer:Float32Array):void 设置Buffer。 BaseRender _...

来源: laya_api 发布时间: 20170929

52. laya.d3.core.Transform3D_API3.0 [ 69%]

...n laya/d3/core/Transform3D.ts:882 Accessors localMatrix get localMatrix(): Matrix4x4 set localMatrix(value: Matrix4x4): void Defined in laya/d3/core/Transform3D.ts:370 局部矩阵。 Returns Matrix4x4 Defined in laya/d3/core/Transform3D.ts:379 局部矩阵。 Parameters value: Matrix4x4 Returns voi...

来源: Laya3.0_api 发布时间: 20231115

53. laya.d3.renderobjs.nativeobj.NativeShaderData_API3.0 [ 68%]

...thods addDefine applyUBOData clearDefine clearUpload clone cloneTo compressMatrix4x4 compressNumber compressNumberArray compressTexture compressUBO compressVector2 compressVector3 compressVector4 destroy getBool getBuffer getColor getInt getMatrix4x4 getNumber getShaderData getSourceIndex getTexture...

来源: Laya3.0_api 发布时间: 20231115

54. laya.d3.component.AttachPoint [ 67%]

...nly] 获取是否为单实例组件。 Component3D  matrixs : Vector.<Matrix4x4>挂点骨骼的变换矩阵。AttachPoint owner : ComponentNode[read-only] 获取所属Sprite3D节点。 Component3D started : Boolean是否已执行start函数。Component3DPublic Methods Hide Inherited Public...

来源: laya_api 发布时间: 20170929

55. laya.d3.shader.ShaderData_API3.0 [ 67%]

...Native getAttribute getBool getBuffer getDataForNative getInt getLength getMatrix4x4 getNumber getQuaternion getTexture getValueData getVector getVector2 getVector3 hasDefine needRenewArrayBufferForNative removeDefine setAttribute setBool setBuffer setInt setLength setMatrix4x4 setNumber setQuaterni...

来源: Laya3.0_api 发布时间: 20231102

56. laya.d3.core.material.Material_API3.0 [ 67%]

... getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener...

来源: Laya3.0_api 发布时间: 20231115

57. laya.d3.renderobjs.nativeobj.NativeTransform3D_API3.0 [ 65%]

...n laya/d3/core/Transform3D.ts:882 Accessors localMatrix get localMatrix(): Matrix4x4 set localMatrix(value: Matrix4x4): void Overrides Transform3D.localMatrix Defined in laya/d3/RenderObjs/NativeOBJ/NativeTransform3D.ts:283 局部矩阵。 Returns Matrix4x4 Overrides Transform3D.localMatrix Defined ...

来源: Laya3.0_api 发布时间: 20231115

58. 官方DynamicBatchTest照做为什么动态合不了批? [ 65%]

...n (tex) { var radius = new Laya.Vector3(0, 0, 1); var radMatrix = new Laya.Matrix4x4(); var circleCount = 50;   var boxMesh = Laya.PrimitiveMesh.createBox(0.02, 0.02, 0.02); var boxMat = new Laya.BlinnPhongMaterial(); boxMat.albedoTexture = tex; for (var i = 0; i < circleCount; i++) { radius.z =...

来源: Laya_社区 发布时间: 20191112

59. laya.d3.core.render.command.DrawMeshInstancedCMD_API3.0 [ 65%]

...wNums: number Returns void setWorldMatrix setWorldMatrix(worldMatrixArray: Matrix4x4[]): void Defined in laya/d3/core/render/command/DrawMeshInstancedCMD.ts:197 重置DrawInstance的世界矩阵数组 Parameters worldMatrixArray: Matrix4x4[] Returns void Globals "laya/d3/core/render/command/DrawMesh...

来源: Laya3.0_api 发布时间: 20231115

60. laya.d3.core.pixelline.PixelLineMaterial_API3.0 [ 64%]

... getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener...

来源: Laya3.0_api 发布时间: 20231115