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...receaveRealShadow(scene3d:Scene3D):void { var childLength:number = scene3d.numChildren; for(var i:number = 0;i<childLength;i++) { var childSprite:Node = scene3d.getChildAt(i); if(childSprite instanceof MeshSprite3D) { //设置精灵接收阴影 childSprite.meshRenderer.receiveShadow = true; //设置...
来源: Laya2.0_文档 发布时间: 20210715
...图缩放和偏移。RenderableSprite3D name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node[read-only] 父节点。Node pickColor : Vector4RenderableSprite3D PICKCOLOR : int[static] 拾取颜色。RenderableSprite3D SAHDERDEFINE_LIGHTMAP : ...
来源: Laya2.0_api 发布时间: 20190513
...leY graphics height hideFlags hitArea is3D mask mouseEnabled mouseX mouseY numChildren parent pivotX pivotY rotation scaleX scaleY scene scrollRect skewX skewY stage staticCache texture timer transform url viewport visible width x y zOrder Methods _initialize _processActive addChild addChildAt addCh...
来源: Laya3.0_api 发布时间: 20231115
...leY graphics height hideFlags hitArea is3D mask mouseEnabled mouseX mouseY numChildren parent pivotX pivotY rotation scaleX scaleY scene scrollRect skewX skewY stage staticCache texture timer transform url viewport visible width x y zOrder Methods _initialize _processActive addChild addChildAt addCh...
来源: Laya3.0_api 发布时间: 20231115
...网格过滤器。 SkinnedMeshSprite3D name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node[read-only] 父节点。Node pickColor : Vector4RenderableSprite3D PICKCOLOR : int[static] 拾取颜色。RenderableSprite3D SAHDERDEFINE_LIGHTMAP : int[sta...
来源: Laya2.0_api 发布时间: 20190513
...图缩放和偏移。RenderableSprite3D name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node[read-only] 父节点。Node pickColor : Vector4RenderableSprite3D PICKCOLOR : int[static] 拾取颜色。RenderableSprite3D SAHDERDEFINE_LIGHTMAP : int[st...
来源: Laya2.0_api 发布时间: 20190513
...aphics height hideFlags hitArea index is3D mask mouseEnabled mouseX mouseY numChildren parent pivotX pivotY playing rotation scaleX scaleY scene scrollRect skewX skewY source stage staticCache texture timer transform url viewport visible width x y zOrder Methods _initialize _processActive addChild a...
来源: Laya3.0_api 发布时间: 20231115
...获取是否已加载完成。 Sprite3D name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node父节点。Node scene : Scene[read-only] 获得所属场景。 Sprite3D shadow : Boolean 获取是否产生阴影。 LightSprite shadowDistance : Numb...
来源: laya_api 发布时间: 20170929
...s height hideFlags hitArea is3D loop mask mouseEnabled mouseX mouseY muted numChildren parent paused pivotX pivotY playbackRate preload readyState rotation scaleX scaleY scene scrollRect seekable seeking skewX skewY stage staticCache texture timer transform url videoHeight videoWidth viewport visibl...
来源: Laya3.0_api 发布时间: 20231102
...receaveRealShadow(scene3d:Scene3D):void { var childLength:number = scene3d.numChildren; for(var i:number = 0;i<childLength;i++) { var childSprite:Node = scene3d.getChildAt(i); if(childSprite instanceof MeshSprite3D) { //设置精灵接收阴影 childSprite.meshRenderer.receiveShadow = true; //设置...
来源: Laya2.0_文档 发布时间: 20210715