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大约有 59 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0038 秒)

51. Sound类如何中断加载声音? [ 55%]

...载同一个url,chrome报错,Setting AudioBufferSourceNode.buffer more than once is deprecated and will no longer work in Chrome 43. 2016-06-16 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 2 个回复 cuixueying 赞同...

来源: Laya_社区 发布时间: 20160616

52. 上架的游戏被苹果下架了 [ 54%]

... purchase of content, services, or functionality in the app by means other than the in-app purchase API, which is not appropriate for the App Store. Next Steps While the payment system that you have included may conduct the transaction outside of the app, if the purchasable content, functionality, o...

来源: Laya_社区 发布时间: 20180414

53. 2.1.1版加了3D物理引擎库后创建3个scene3D就报错 [ 53%]

...memory arrays. Either (1) compile with  -s TOTAL_MEMORY=X  with X higher than the current value 16777216, (2) compile with  -s ALLOW_MEMORY_GROWTH=1  which allows increasing the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs...

来源: Laya_社区 发布时间: 20191022

54. 在一个页面多放几个iframe,里面使用引擎,一般3-4个就报错了 [ 53%]

...ct 'AudioContext': The number of hardware contexts provided (6) is greater than or equal to the maximum bound (6). at Function.<anonymous> (<anonymous>:10787:310) at Function.get (<anonymous>:168:66) at Function.WebAudioSound.initWebAudio (<anonymous>:10773:21) at Function.Br...

来源: Laya_社区 发布时间: 20170224

55. Laya构建App后AndroidStudio中用真机调试模式下运行,App打开了,但是不能打开游戏的问题。 [ 52%]

....ReleaseTest.Four W/MALI: glDrawArrays:714: [MALI] glDrawArrays takes more than 5ms here. Total elapse time(us): 30418 06-20 19:10:18.822 5371-5441/com.ReleaseTest.Four W/MALI: glDrawArrays:714: [MALI] glDrawArrays takes more than 5ms here. Total elapse time(us): 9339 06-20 19:10:19.259 5371-5448/co...

来源: Laya_社区 发布时间: 20170620

56. sprite.drawToCanvas绘制纹理无法释放内存资源 [ 51%]

...ight <= 0) { trace("[error] canvasWidth and canvasHeight should greater than zero"); } - offsetX -= sprite.x; - offsetY -= sprite.y; + //offsetX -= sprite.x; + //offsetY -= sprite.y; //把参数强转成int canvasWidth |= 1; canvasHeight |= 1; offsetX |= 1; offsetY |= 1; --- a/libs/laya/src/laya/...

来源: Laya_社区 发布时间: 20180612

57. 游戏引导 原来使用 blendMode = "destination-out"; 现在怎么用? [ 51%]

...w > 2048 || h > 2048)) { console.warn("cache bitmap size larger than 2048,cache ignored"); _cacheStyle.releaseContext(); _next._fun.call(_next, sprite, context, x, y); return; } 就是这个 w > 2048 导致 容器的 CacheAs 'bitmap' 废了, 很奇怪相同的代码 在 laya 2.1...

来源: Laya_社区 发布时间: 20180713

58. 分享:Panel下动态修改子容器宽高并刷新显示! [ 49%]

...6(应该物理分辨率)会报错[wxgl]Warning: Image [Dynamic] larger than MAX_TEXTURE_SIZE (4096),这个怎么解决呢,或者是我理解有误吗,拜谢 2018-08-08 0 0 分享 微博 QZONE 微信 为什么被折叠? 0 个回复被折叠 要回复问题请先登录 发起人 cuixueying ...

来源: Laya_社区 发布时间: 20170601

59. 载入U3D导出的粒子特效报错 [ 22%]

...ikenParticleSystem:the maxParticleCount multiply mesh vertexCount is large than 65535.     at ShurikenParticleSystem.__proto._initBufferDatas (laya.d3.js:26634)     at ShurikenParticleSystem.<anonymous> (laya.d3.js:27190)     at ShuriKenParticle3D.__proto._parseCustomProps (laya.d3.js:40...

来源: Laya_社区 发布时间: 20180731