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大约有 431 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0062 秒)

51. laya.d3.core.particleShuriKen.ShurikenParticleSystem [ 94%]

...值此属性才可生效。 ShurikenParticleSystem  startColorConstant : Vector4开始颜色,0模式。ShurikenParticleSystem  startColorConstantMax : Vector4最大开始颜色,1模式。ShurikenParticleSystem  startColorConstantMin : Vector4最小开始颜色,1模式。ShurikenParticleS...

来源: Laya2.0_api 发布时间: 20190513

52. laya.d3.core.material.Material_API3.0 [ 93%]

...etShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener isCreateFromURL off offAll offAllCaller oldparseEndEvent on once removeDefine setBool setBoolByIndex setBuffer setBuffe...

来源: Laya3.0_api 发布时间: 20231115

53. laya.d3.core.material.WaterPrimaryMaterial_API3.0 [ 93%]

...etShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener isCreateFromURL off offAll offAllCaller oldparseEndEvent on once removeDefine setBool setBoolByIndex setBuffer setBuffe...

来源: Laya3.0_api 发布时间: 20231115

54. laya.d3.core.particleShuriKen.module.shape.ShapeUtils [ 93%]

...dDefined By  ShapeUtils()ShapeUtils  _randomPointInsideHalfUnitBox(out:Vector3, rand:Rand = null):void[static] ShapeUtils  _randomPointInsideUnitArcCircle(arc:Number, out:Vector2, rand:Rand = null):void[static] ShapeUtils  _randomPointInsideUnitCircle(out:Vector2, rand:Rand = null):void[stat...

来源: laya_api 发布时间: 20170929

55. laya.d3.core.particleShuriKen.module.shape.ShapeUtils [ 93%]

...dDefined By  ShapeUtils()ShapeUtils  _randomPointInsideHalfUnitBox(out:Vector3, rand:Rand = null):void[static] ShapeUtils  _randomPointInsideUnitArcCircle(arc:Number, out:Vector2, rand:Rand = null):void[static] ShapeUtils  _randomPointInsideUnitCircle(out:Vector2, rand:Rand = null):void[stat...

来源: Laya2.0_api 发布时间: 20190513

56. laya.d3.core.material.ExtendTerrainMaterial_API3.0 [ 93%]

...etShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener isCreateFromURL off offAll offAllCaller oldparseEndEvent on once removeDefine setBool setBoolByIndex setBuffer setBuffe...

来源: Laya3.0_api 发布时间: 20231115

57. laya.d3.core.pixelline.PixelLineMaterial_API3.0 [ 93%]

...etShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener isCreateFromURL off offAll offAllCaller oldparseEndEvent on once removeDefine setBool setBoolByIndex setBuffer setBuffe...

来源: Laya3.0_api 发布时间: 20231115

58. 求一个三角旋转的算法代码。 [ 93%]

...链接 提交 1 个回复 Laya_Aaron 赞同来自: sheen 硬算代码: vector3d为旋转轴ac轴,  point3d为B点, 返回结果为D点  PointRoundVector( vector3d: Vector3, point3d: Vector3 ,  Aplha: number ): Vector3{                  let u:number = point3d.x;        let v:num...

来源: Laya_社区 发布时间: 20191218

59. laya.d3.shader.SubShader_API3.0 [ 93%]

...ed in laya/d3/shader/SubShader.ts:42 a_BoneIndices a_BoneIndices: [number, Vector4] = [VertexMesh.MESH_BLENDINDICES0, ShaderDataType.Vector4] Defined in laya/d3/shader/SubShader.ts:50 a_BoneWeights a_BoneWeights: [number, Vector4] = [VertexMesh.MESH_BLENDWEIGHT0, ShaderDataType.Vector4] Defined in l...

来源: Laya3.0_api 发布时间: 20231102

60. laya.d3.core.material.EffectMaterial_API3.0 [ 93%]

...etShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener isCreateFromURL off offAll offAllCaller oldparseEndEvent on once removeDefine setBool setBoolByIndex setBuffer setBuffe...

来源: Laya3.0_api 发布时间: 20231115