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大约有 332 项符合查询结果, 库内数据总量为 30,902 项。 (搜索耗时: 0.0049 秒)

61. donghuaui.card0_fanpai.play(0,false); [ 69%]

...微信真机测试会白屏 场景中如果一个有碰撞框的物体的active被设置为false,物体上的碰撞框仍然会参与计算 小游戏取消自动缓存后MiniAdpter.autoCacheFile=false, 怎样去加载自己手动缓存的本地文件 当使用代码创建打开场景时,onOpen...

来源: Laya_社区 发布时间: 20171129

62. laya.display.Node_API3.0 [ 68%]

... Constructors constructor Properties _extra _scene _url name tag Accessors active activeInHierarchy components destroyed displayedInStage hideFlags is3D numChildren parent scene timer url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent...

来源: Laya3.0_api 发布时间: 20231115

63. laya.d3.core.reflectionprobe.ReflectionProbe_API3.0 [ 67%]

...Scene _scene _url name TEMPVECTOR3 defaultTextureHDRDecodeValues Accessors active activeInHierarchy boundsMax boundsMin boxProjection components destroyed displayedInStage hideFlags id importance intensity is3D layer numChildren parent probePosition reflectionTexture scene timer transform url Method...

来源: Laya3.0_api 发布时间: 20231102

64. laya.d3.core.light.LightSprite_API3.0 [ 66%]

...structor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent scene shadowDepthBias shadowDistance shadowMode shadowNearPlane...

来源: Laya3.0_api 发布时间: 20231115

65. laya 1.0在部分android机上会报ANR [ 66%]

...Market.GameEngine.game_plugin_onPause (GameEngine.java:106)   at demo.MainActivity.onPause (MainActivity.java:210)   at android.app.Activity.performPause (Activity.java:7156)   at android.app.Instrumentation.callActivityOnPause (Instrumentation.java:1408)   at android.app.ActivityThread.performP...

来源: Laya_社区 发布时间: 20190626

66. laya.d3.core.light.PointLight_API3.0 [ 65%]

...structor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent range scene shadowDepthBias shadowDistance shadowMode shadowNea...

来源: Laya3.0_api 发布时间: 20231115

67. laya.d3.core.BaseCamera_API3.0 [ 65%]

...DEFERREDLIGHTING RENDERINGTYPE_FORWARDRENDERING WORLDINVERTFRONT Accessors active activeInHierarchy clearColor components cullingMask destroyed displayedInStage farPlane fieldOfView hideFlags id is3D layer maxlocalYDistance nearPlane numChildren orthographic orthographicVerticalSize parent rendering...

来源: Laya3.0_api 发布时间: 20231115

68. laya.d3.core.light.SpotLight_API3.0 [ 65%]

...structor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent range scene shadowDepthBias shadowDistance shadowMode shadowNea...

来源: Laya3.0_api 发布时间: 20231115

69. laya.d3.core.RenderableSprite3D_API3.0 [ 65%]

...UMETRICGI_PROBESTARTPOS VOLUMETRICGI_PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroyed displayedInStage hideFlags id is3D layer numChildren parent scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentI...

来源: Laya3.0_api 发布时间: 20231115

70. 3d资源释放的问题 [ 65%]

...不是一次性将所有对象都加载。当对象在视域外,可以用active=false,让这个对象隐藏掉,降低渲染消耗 3、只要你持有这个对象的原型Sprite3D,控制好它的active,什么时候显示,什么时候隐藏,都不是问题,如果对象资源过大,你可...

来源: Laya_社区 发布时间: 20180814