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大约有 91 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0047 秒)

61. 设置雾化导致unity卡死 [ 54%]

...cginc(196) (on d3d11) Compiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH FOG_LINEAR Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETA...

来源: Laya_社区 发布时间: 20200923

62. SubShader介绍(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 54%]

...: Shader3D.PERIOD_SPRITE, 'u_LightMap': Shader3D.PERIOD_SPRITE, 'u_LightMapDirection': Shader3D.PERIOD_SPRITE, 'u_CameraPos': Shader3D.PERIOD_CAMERA, 'u_Viewport': Shader3D.PERIOD_CAMERA, 'u_ProjectionParams': Shader3D.PERIOD_CAMERA, 'u_View': Shader3D.PERIOD_CAMERA, 'u_ViewProjection': Shader3D.PER...

来源: Laya2.0_文档 发布时间: 20210714

63. SubShader介绍(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 53%]

...: Shader3D.PERIOD_SPRITE, 'u_LightMap': Shader3D.PERIOD_SPRITE, 'u_LightMapDirection': Shader3D.PERIOD_SPRITE, 'u_CameraPos': Shader3D.PERIOD_CAMERA, 'u_Viewport': Shader3D.PERIOD_CAMERA, 'u_ProjectionParams': Shader3D.PERIOD_CAMERA, 'u_View': Shader3D.PERIOD_CAMERA, 'u_ViewProjection': Shader3D.PER...

来源: Laya2.0_文档 发布时间: 20210715

64. SubShader介绍(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 53%]

...: Shader3D.PERIOD_SPRITE, 'u_LightMap': Shader3D.PERIOD_SPRITE, 'u_LightMapDirection': Shader3D.PERIOD_SPRITE, 'u_CameraPos': Shader3D.PERIOD_CAMERA, 'u_Viewport': Shader3D.PERIOD_CAMERA, 'u_ProjectionParams': Shader3D.PERIOD_CAMERA, 'u_View': Shader3D.PERIOD_CAMERA, 'u_ViewProjection': Shader3D.PER...

来源: Laya2.0_文档 发布时间: 20210715

65. 射线检测-放置物体 [ 52%]

...ector3(-15, 0, 0), true, false); camera.clearColor = null; //方向光 var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new Laya.Vector3(0.6, 0.6, 0.6); directionLight.direction = new Laya.Vector3(1, -1, -1); //平面 var plane = scene.addChild(new Laya.MeshSpri...

来源: Laya_示例 发布时间: 20241125

66. laya.ui.RadioGroup_API3.0 [ 52%]

...cacheAs centerX centerY components customRenderEnable dataSource destroyed direction disabled displayHeight displayWidth displayedInStage drawCallOptimize filters globalRotation globalScaleX globalScaleY graphics gray height hideFlags hitArea is3D items labelBold labelColors labelFont labelPadding l...

来源: Laya3.0_api 发布时间: 20231115

67. laya.ui.Tab_API3.0 [ 52%]

...cacheAs centerX centerY components customRenderEnable dataSource destroyed direction disabled displayHeight displayWidth displayedInStage drawCallOptimize filters globalRotation globalScaleX globalScaleY graphics gray height hideFlags hitArea is3D items labelBold labelColors labelFont labelPadding l...

来源: Laya3.0_api 发布时间: 20231115

68. 组件装饰器说明 · LayaAir3.0文档 · LAYABOX [ 50%]

...景根节点类型 private scene3D: Laya.Scene3D; @property( { type:Laya.DirectionLightCom } ) //DirectionLight组件类型 private directionLight: Laya.DirectionLightCom; @property( { type:Laya.Sprite3D } ) //Sprite3D节点类型 private cube: Laya.Sprite3D; @property( { type:Laya.Prefab } ) //加...

来源: Laya3.0_文档 发布时间: 20241014

69. 微信小游戏wxmin图片加载有点问题 [ 50%]

...ector3(-15, 0, 0), true, false); camera.clearColor = null; //方向光 var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new Laya.Vector3(0.6, 0.6, 0.4); directionLight.direction = new Laya.Vector3(1, -1, -1); Laya.Stat.show(0,30) var box = scene.addChild(new Lay...

来源: Laya_社区 发布时间: 20180104

70. 关于平行光渲染投影问题,求解惑 [ 50%]

....Vector3(0,0,0),new Laya.Vector3(0,1,0)); //创建方向光 var light:Laya.DirectionLight = scene.addChild(new Laya.DirectionLight()) as Laya.DirectionLight; //移动灯光位置 light.transform.translate(new Laya.Vector3(-5,10,-5)); //设置灯光方向 light.direction = new Laya.Vector3(1, -1, 1);...

来源: Laya_社区 发布时间: 20180302