大约有 281 项符合查询结果, 库内数据总量为 31,671 项。 (搜索耗时: 0.0120 秒)
...tected function removeAllChildren(container:Sprite):void { while(container.numChildren > 0) { container.removeChildAt(0); } } protected function createLoading():Sprite { _loadingBg = new Sprite(); _loadingBg.graphics.drawRect(0, 0, _list.width, _list.height, "#000000"); _loadingBg.alpha = .7; _lo...
来源: Laya_社区 发布时间: 20170323
...destroyed displayedInStage hideFlags id is3D layer meshFilter meshRenderer numChildren parent scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event f...
来源: Laya3.0_api 发布时间: 20231115
...eInHierarchy components destroyed displayedInStage hideFlags id is3D layer numChildren parent particleRenderer particleSystem scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains...
来源: Laya3.0_api 发布时间: 20231115
...y components destroyed displayedInStage hideFlags id is3D layer meshFilter numChildren parent scene skinnedMeshRenderer timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy des...
来源: Laya3.0_api 发布时间: 20231115
...eInHierarchy components destroyed displayedInStage hideFlags id is3D layer numChildren parent scene timer trailFilter trailRenderer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clear clearTimer clone contains...
来源: Laya3.0_api 发布时间: 20231115
...在? Supermang42 • 2018-08-17 10:44 for( let i = 0; i < Laya.stage.numChildren; i++ ) { console.log( Laya.stage.getChild(i) ); } 153*****476 • 2018-08-17 13:17 多谢,按你的方法我找到问题了,是我的逻辑有问题,场景加载了两次。 Supermang42 • 2018-08-17 13:33 :...
来源: Laya_社区 发布时间: 20180815
...y components destroyed displayedInStage hideFlags id is3D layer meshFilter numChildren parent scene simpleSkinnedMeshRenderer timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destr...
来源: Laya3.0_api 发布时间: 20231115
... destroyed displayedInStage hideFlags id is3D layer lineCount maxLineCount numChildren parent pixelLineRenderer scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance addLine addLines bubbleEvent callLater clear clearTimer clone...
来源: Laya3.0_api 发布时间: 20231115
...on(){ // 检测人物是否踩在地板上面了 for(var i = this.mapFloor.numChildren - 1; i > -1; i--){ var floor = this.mapFloor.getChildAt(i); //检测人物是否踩在地板上面了 if(floor.checkHit(this.player.x, this.player.y)){ //人物如果踩到地板了 就把人物的坐标设置...
来源: Laya_社区 发布时间: 20160801
...; } else if ( meshSP instanceof Laya.Sprite3D ){ for( var i = 0,n = meshSP.numChildren; i < n;i++ ){ var childSP = meshSP.getChildAt(i); handleSharedMeshes( childSP ); } } } 183*****755 • 2016-10-26 14:45 @hel1314: 首先这个函数的意义是递归遍历修改场景中模型材质的属性...
来源: Laya_社区 发布时间: 20161021