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大约有 281 项符合查询结果, 库内数据总量为 31,671 项。 (搜索耗时: 0.0120 秒)

61. 鼠标穿透问题 [ 53%]

...tected function removeAllChildren(container:Sprite):void { while(container.numChildren > 0) { container.removeChildAt(0); } } protected function createLoading():Sprite { _loadingBg = new Sprite(); _loadingBg.graphics.drawRect(0, 0, _list.width, _list.height, "#000000"); _loadingBg.alpha = .7; _lo...

来源: Laya_社区 发布时间: 20170323

62. laya.d3.core.MeshSprite3D_API3.0 [ 52%]

...destroyed displayedInStage hideFlags id is3D layer meshFilter meshRenderer numChildren parent scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy destroyChildren event f...

来源: Laya3.0_api 发布时间: 20231115

63. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 52%]

...eInHierarchy components destroyed displayedInStage hideFlags id is3D layer numChildren parent particleRenderer particleSystem scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains...

来源: Laya3.0_api 发布时间: 20231115

64. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 52%]

...y components destroyed displayedInStage hideFlags id is3D layer meshFilter numChildren parent scene skinnedMeshRenderer timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destroy des...

来源: Laya3.0_api 发布时间: 20231115

65. laya.d3.core.trail.TrailSprite3D_API3.0 [ 52%]

...eInHierarchy components destroyed displayedInStage hideFlags id is3D layer numChildren parent scene timer trailFilter trailRenderer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clear clearTimer clone contains...

来源: Laya3.0_api 发布时间: 20231115

66. 多场景跳转遇到当前场景不能remove的问题 [ 52%]

...在? Supermang42 • 2018-08-17 10:44 for( let i = 0; i < Laya.stage.numChildren; i++ ) { console.log( Laya.stage.getChild(i) ); } 153*****476 • 2018-08-17 13:17 多谢,按你的方法我找到问题了,是我的逻辑有问题,场景加载了两次。 Supermang42 • 2018-08-17 13:33 :...

来源: Laya_社区 发布时间: 20180815

67. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 52%]

...y components destroyed displayedInStage hideFlags id is3D layer meshFilter numChildren parent scene simpleSkinnedMeshRenderer timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance bubbleEvent callLater clearTimer clone contains destr...

来源: Laya3.0_api 发布时间: 20231115

68. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 51%]

... destroyed displayedInStage hideFlags id is3D layer lineCount maxLineCount numChildren parent pixelLineRenderer scene timer transform url Methods _initialize _processActive addChild addChildAt addChildren addComponent addComponentInstance addLine addLines bubbleEvent callLater clear clearTimer clone...

来源: Laya3.0_api 发布时间: 20231115

69. 【简单跑酷--JS版】---Lv.5 玩家踩地板 [ 48%]

...on(){ // 检测人物是否踩在地板上面了 for(var i = this.mapFloor.numChildren - 1; i > -1; i--){ var floor = this.mapFloor.getChildAt(i); //检测人物是否踩在地板上面了 if(floor.checkHit(this.player.x, this.player.y)){ //人物如果踩到地板了 就把人物的坐标设置...

来源: Laya_社区 发布时间: 20160801

70. 加载到舞台的3D模型不显示贴图 [ 45%]

...; } else if ( meshSP instanceof Laya.Sprite3D ){ for( var i = 0,n = meshSP.numChildren; i < n;i++ ){ var childSP = meshSP.getChildAt(i); handleSharedMeshes( childSP ); } } } 183*****755 • 2016-10-26 14:45 @hel1314: 首先这个函数的意义是递归遍历修改场景中模型材质的属性...

来源: Laya_社区 发布时间: 20161021