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Laya3.0_api(330) Laya2.0_api(175) Laya_社区(152) laya_api(131) Laya2.0_文档(17) Laya_示例(6) Laya3.0_文档(5) Laya2.0_示例(3)
...4.0导出预设总是报错。2.3.0是没问题的 NullReferenceException: Object reference not set to an instance of an object p.a (UnityEngine.GameObject A_0, g A_1, System.Collections.Generic.List`1[T] A_2) (at <4c85cf47277b4445acd70e744ee59b72>:0) p.a (UnityEngine.GameObject A_0, g A_1, g ...
来源: Laya_社区 发布时间: 20200221
...raInheritanceCamera BaseCamera Sprite3D ComponentNode Node EventDispatcher Object Camera 类用于创建摄像机。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是否激活。 Sprite3D activeInHierarchy : Boo...
来源: laya_api 发布时间: 20170929
...ublic class MeshFilterInheritanceMeshFilter GeometryFilter EventDispatcher Object MeshFilter 类用于创建网格过滤器。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By destroyed : Boolean[read-only] 获取是否已销毁。 GeometryFilt...
来源: laya_api 发布时间: 20170929
...ethods Packagelaya.utilsClasspublic class ClassUtilsInheritanceClassUtils Object ClassUtils 是一个类工具类。 Public Methods MethodDefined By createByJson(json:*, node:* = null, root:Node = null, customHandler:Handler = null, instanceHandler:Handler = null):*[static] 根据指定的 jso...
来源: Laya2.0_api 发布时间: 20190513
...nClasspublic class TerrainInheritanceTerrain Sprite3D Node EventDispatcher Object Terrain 类用于创建地块。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By active : Boolean 获取自身是否激活。 Node activeInHierarchy : Boolean[r...
来源: Laya2.0_api 发布时间: 20190513
...ic/Dictionary.cs:150) LayaExport.DataManager.saveLaniData (UnityEngine.GameObject gameObject, .JSONObject obj) LayaExport.DataManager.getAnimatorComponentData (UnityEngine.GameObject gameObject, .JSONObject component, System.Collections.Generic.List`1 linkSprite) LayaExport.DataManager.getComponents...
来源: Laya_社区 发布时间: 20171109
...,都会在创建场景后预览报错: MissingReferenceException: The object of type 'SkinnedMeshRenderer' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. n.a (UnityEngine.SkinnedMeshRenderer A_0, Syste...
来源: Laya_社区 发布时间: 20210607
...声名的模块里定义类型 export class Demo { constructor( options: Object ); addScene( title: string, initfunc: Function ): void; restartCurrentScene(): void; } } //多级模块 declare module laya.ani.bone { class EventData { name:string; intValue:number; floatValue:number; stringValue:string...
来源: Laya2.0_文档 发布时间: 20210715
...型了 ,再导出 还是出现这个~~ MissingReferenceException: The object of type 'Mesh' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.Object.get_name () (at C:/buildslave/unity/build/R...
来源: Laya_社区 发布时间: 20201218
...public class ListInheritanceList Box Component Sprite Node EventDispatcher ObjectImplements IRender, IItem List 控件可显示项目列表。默认为垂直方向列表。可通过UI编辑器自定义列表。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties Prop...
来源: laya_api 发布时间: 20170929