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...._ray)之后加一行: this._ray.origin = GameManager.instance.mainCamera.transform.position即可完美执行射线碰撞检测. 附件 : --> 2019-03-19 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 2 个回复 Laya_...
来源: Laya_社区 发布时间: 20190319
... camera:Camera = scene.addChild(new Camera(0, 0.1, 100)) as Camera; camera.transform.translate(new Vector3(0, 0.8, 1.5)); camera.transform.rotate(new Vector3(-15, 0, 0), true, false); //创建平行光 var directionLight:DirectionLight = scene.addChild(new DirectionLight()) as DirectionLight; direct...
来源: Laya2.0_文档 发布时间: 20210714
...tic map: { [key: number]: Laya.Sprite3D } = {}; body: CANNON.Body; t: Laya.Transform3D; public onCollisionCB: (s: Laya.Sprite3D) => void; public ignoreRotate: boolean = false; ...OnAwake里面创建CANNON.Body, OnEnable里面把CANNON.Body加入到CANNON.World, OnDisable则移除, onUpdate里面...
来源: Laya_社区 发布时间: 20200217
...Instance createShadowCullInfo createSkinRenderElement createSortPass createTransform createUniformBufferObject createVertexBuffer3D Methods createBaseRenderNode createBaseRenderNode(): IBaseRenderNode Implementation of IRenderOBJCreate.createBaseRenderNode Defined in laya/d3/RenderObjs/NativeOBJ/Nat...
来源: Laya3.0_api 发布时间: 20231115
...Instance createShadowCullInfo createSkinRenderElement createSortPass createTransform createUniformBufferObject createVertexBuffer3D Methods createBaseRenderNode createBaseRenderNode(): IBaseRenderNode Implementation of IRenderOBJCreate.createBaseRenderNode Defined in laya/d3/RenderObjs/RenderObj/Ren...
来源: Laya3.0_api 发布时间: 20231115
...ildByName( "Monster1" ) as Laya.Sprite3D; scene.addChild(Monster); Monster.transform.translate( new Laya.Vector3(monster_position_x, 0, monster_position_z) ); this.monster_character = Monster; // this.master_turn(); //添加自定义模型 var box: Laya.MeshSprite3D = this.scene.addChild( new Laya.M...
来源: Laya_社区 发布时间: 20200917
...上OK,移动端没试,有问题调试着改一改就OK啦。。import Transform3D = Laya.Transform3D; import Vector3 = laya.d3.math.Vector3; import Quaternion = laya.d3.math.Quaternion; /* 用法: //初始化照相机 var camera = this.newScene.addChild(new Laya.Camera(0, 0.1, 100)) as Laya.Ca...
来源: Laya_社区 发布时间: 20170714
... touch.position.y; //根据移动的距离进行旋转 (owner as Sprite3D).transform.rotate(new Vector3(1 * deltaY /2, 1 * deltaX / 2, 0), true, false); } } else if (2 === touchCount){ _text.text = "触控点为2"; isTwoTouch = true; //获取两个触碰点 var touch:Touch = _scene.input.getTouch(0)...
来源: Laya2.0_文档 发布时间: 20210715
....y = this.touch.position.y; //根据移动的距离进行旋转 this.owner.transform.rotate(new Laya.Vector3(1 * deltaY /2, 1 * deltaX / 2, 0), true, false); } } else if (2 === touchCount){ this._text.text = "触控点为2"; this.isTwoTouch = true; //获取两个触碰点 var touch = this._scene.inp...
来源: Laya2.0_文档 发布时间: 20210715
....y = this.touch.position.y; //根据移动的距离进行旋转 this.owner.transform.rotate(new Laya.Vector3(1 * deltaY /2, 1 * deltaX / 2, 0), true, false); } } else if (2 === touchCount){ this._text.text = "触控点为2"; this.isTwoTouch = true; //获取两个触碰点 var touch = this._scene.inp...
来源: Laya2.0_文档 发布时间: 20210715