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大约有 388 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0039 秒)

71. 为啥 增加 Text ,drawcall 暴增 ?????????????? [ 84%]

...eItem.sizeGrid = '0,10,0,10'; var price = this.getFishVal('10001', 3); var length = String(price).length; var w = length * 16 + 15 + 40; fish.scoreItem.width = w; fish.scoreItem.x = fish.getBox().x - fish.scoreItem.width/2; fish.scoreItem.y = fish.getBox().y - fish.scoreItem.height; this.scoreBox.ad...

来源: Laya_社区 发布时间: 20180517

72. 骨骼动画-换装 [ 84%]

... function changeSkin() { mCurrSkinIndex++; if (mCurrSkinIndex >= mSkinList.length) { mCurrSkinIndex = 0; } mArmature.showSkinByName(mSkinList[mCurrSkinIndex]); } function completeHandler() { play(); } function play() { mCurrIndex++; if (mCurrIndex >= mArmature.getAnimNum()) { mCurrIndex = 0; } mArma...

来源: Laya_示例 发布时间: 20251130

73. 鼠标交互-键盘交互 [ 84%]

..."keyCode"]]; } function keyboardInspector() { var numKeyDown = keyDownList.length; var newText = '[ '; for (var i = 0; i ; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; Laya.stage.alignH ...

来源: Laya_示例 发布时间: 20251130

74. 高级应用-渲染纹理 [ 84%]

...rite = spirit3D; for (var i = 0; i < meshSprite.meshRender.sharedMaterials.length; i++) { var mat = meshSprite.meshRender.sharedMaterials[i]; mat.disableLight(); } } for (var i = 0; i < spirit3D._childs.length; i++) setMaterials(spirit3D._childs[i]); }class RenderTextureDemo { private scene: Laya.Sc...

来源: Laya_示例 发布时间: 20251130

75. UI-Input [ 83%]

...s, this.onLoadComplete)); } onLoadComplete() { for (let i = 0, len = skins.length; i ; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(800, 600, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; Laya.stage.alignH = Stage.ALIGN_CENTER; Laya.stage.scaleMode = Stage.SCALE_SHOWALL; Lay...

来源: Laya2.0_示例 发布时间: 20251130

76. 骨骼动画-换装 [ 83%]

...p(1000, this, this.changeSkin); } changeSkin() { mCurrSkinIndex++; let skinLength = mSkinList.length; if (mCurrSkinIndex >= skinLength) { mCurrSkinIndex = 0; } mArmature.showSkinByName(mSkinList[mCurrSkinIndex]); } completeHandler() { this.play(); } play() { mCurrIndex++; let aniNum = mArmature.getA...

来源: Laya2.0_示例 发布时间: 20251130

77. laya接入fairyGUI的时候资源加载方式? [ 83%]

...sKey.split("/"); let pkg: any = fgui.UIPackage.getByName(urlNames[urlNames.length - 1]); if (!pkg) { let descData: any = Laya.loader.getRes(resKey + "." + fgui.UIConfig.packageFileExtension); if (!descData) { this.onComplete(resKey, otherLoadData, complete, progress, loadData); return; } pkg = fgui....

来源: Laya_社区 发布时间: 20191107

78. 鼠标交互-键盘交互 [ 83%]

...age.addChild(logger); } keyboardInspector() { let numKeyDown = keyDownList.length; let newText = '[ '; console.log(numKeyDown); for (let i = 0; i ; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, WebGL); Laya.stage.alignV = Stage.ALIGN_M...

来源: Laya2.0_示例 发布时间: 20251130

79. 请大家帮助优化一下这个抛物线的代码 [ 83%]

...p(1,this,this.onEnterFrame); } private onEnterFrame():void{ if(this.points.length&gt;0){ if(this.i&lt;this.points.length){ this.ball.x = this.points[this.i].x; this.ball.y = this.points[this.i].y; this.i++; } } } private onClick():void{ // //角度归位 // this.angle = Math.PI; // //小球归位 th...

来源: Laya_社区 发布时间: 20171108

80. TiledMap销毁的问题,TiledMap销毁后屏幕变灰,不能显示 [ 83%]

...毁地图层的代码 var tLayer:MapLayer; for (i = 0; i &lt; _layerArray.length; i++) { tLayer = _layerArray[i]; tLayer.clearAll(); } ........ }然后在MapLayer的clearAll()里面会去销毁子节点GridSprite /** * @private * 清理当前对象 */ public function clearAll():void { ....... var tG...

来源: Laya_社区 发布时间: 20180503