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大约有 156 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0048 秒)

81. laya.d3.core.MeshSprite3D_API3.0 [ 50%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new MeshSprite3D(mesh?: Mesh, name?: string): MeshSprite3D Overrides RenderableSprite3D.constructor Defined in l...

来源: Laya3.0_api 发布时间: 20231115

82. laya.d3.core.particleshuriken.ShuriKenParticle3D_API3.0 [ 50%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new ShuriKenParticle3D(): ShuriKenParticle3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/pa...

来源: Laya3.0_api 发布时间: 20231115

83. laya.d3.core.SkinnedMeshSprite3D_API3.0 [ 50%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SkinnedMeshSprite3D(mesh?: Mesh, name?: string): SkinnedMeshSprite3D Overrides RenderableSprite3D.constructo...

来源: Laya3.0_api 发布时间: 20231115

84. laya.d3.core.trail.TrailSprite3D_API3.0 [ 50%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new TrailSprite3D(name?: string): TrailSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core...

来源: Laya3.0_api 发布时间: 20231115

85. 实体组件系统 · LayaAir3.3 · 引擎文档 · LAYABOX [ 50%]

... any, contact: any): void { //如果被碰到,则移除子弹 this.owner.removeSelf(); } onUpdate(): void { //如果子弹超出屏幕,则移除子弹 if ((this.owner as Laya.Sprite).y < -10) { this.owner.removeSelf(); } } onDisable(): void { //子弹被移除时,回收子弹到对象池,...

来源: Laya3.0_文档 发布时间: 20251010

86. 动画挂点(ActionScript-3D基础(AS3)-LayaAir3D之Animator动画) [ 50%]

...e3DToAvatarNode(role); aniSprte3D2.removeChild(role); //移除龙2 dragon2.removeSelf(); //将role添加到场景上,同时播放hello动画 scene.addChild(role); animator.play("hello"); ``` ![](img/4.gif)(图4)

来源: Laya2.0_文档 发布时间: 20210714

87. laya.d3.core.SimpleSkinnedMeshSprite3D_API3.0 [ 50%]

...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SimpleSkinnedMeshSprite3D(mesh?: Mesh, name?: string): SimpleSkinnedMeshSprite3D Overrides RenderableSprite3...

来源: Laya3.0_api 发布时间: 20231115

88. LayaAir IDE 2.2.0beta4 动画挂点(骨骼挂点)无效 [ 50%]

...n false; }  public static unLink2Node(Sprite3D: Laya.Sprite3D) { Sprite3D.removeSelf(); }   2019-09-19 0 3 分享 微博 QZONE 微信 为什么被折叠? 0 个回复被折叠 要回复问题请先登录 发起人 133*****831 相关问题 微信关系链:LayaAir引擎针对微信小游戏好友...

来源: Laya_社区 发布时间: 20190918

89. laya.d3.core.pixelline.PixelLineSprite3D_API3.0 [ 48%]

...once removeChild removeChildAt removeChildByName removeChildren removeLine removeSelf replaceChild runCallLater setChildIndex setLine timerLoop timerOnce instantiate load Constructors constructor new PixelLineSprite3D(maxCount?: number, name?: string): PixelLineSprite3D Overrides RenderableSprite3D....

来源: Laya3.0_api 发布时间: 20231115

90. laya.display.Node [ 48%]

...间的所有子对象。 Node  removeInputChild(node:Node):voidNode  removeSelf():Node 从父容器删除自己,如已经被删除不会抛出异常。 Node  replaceChild(newNode:Node, oldNode:Node):Node 替换子节点。 Node  runCallLater(method:Function):void 如果有需要延迟调...

来源: Laya2.0_api 发布时间: 20190513