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Laya3.0_api(79) Laya_社区(58) Laya2.0_文档(6) Laya3.0_文档(6) laya_api(2) Laya_示例(2) Laya2.0_api(2) Laya2.0_示例(1)
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new MeshSprite3D(mesh?: Mesh, name?: string): MeshSprite3D Overrides RenderableSprite3D.constructor Defined in l...
来源: Laya3.0_api 发布时间: 20231115
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new ShuriKenParticle3D(): ShuriKenParticle3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core/pa...
来源: Laya3.0_api 发布时间: 20231115
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SkinnedMeshSprite3D(mesh?: Mesh, name?: string): SkinnedMeshSprite3D Overrides RenderableSprite3D.constructo...
来源: Laya3.0_api 发布时间: 20231115
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new TrailSprite3D(name?: string): TrailSprite3D Overrides RenderableSprite3D.constructor Defined in laya/d3/core...
来源: Laya3.0_api 发布时间: 20231115
... any, contact: any): void { //如果被碰到,则移除子弹 this.owner.removeSelf(); } onUpdate(): void { //如果子弹超出屏幕,则移除子弹 if ((this.owner as Laya.Sprite).y < -10) { this.owner.removeSelf(); } } onDisable(): void { //子弹被移除时,回收子弹到对象池,...
来源: Laya3.0_文档 发布时间: 20251010
...e3DToAvatarNode(role); aniSprte3D2.removeChild(role); //移除龙2 dragon2.removeSelf(); //将role添加到场景上,同时播放hello动画 scene.addChild(role); animator.play("hello"); ``` (图4)
来源: Laya2.0_文档 发布时间: 20210714
...e onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SimpleSkinnedMeshSprite3D(mesh?: Mesh, name?: string): SimpleSkinnedMeshSprite3D Overrides RenderableSprite3...
来源: Laya3.0_api 发布时间: 20231115
...n false; } public static unLink2Node(Sprite3D: Laya.Sprite3D) { Sprite3D.removeSelf(); } 2019-09-19 0 3 分享 微博 QZONE 微信 为什么被折叠? 0 个回复被折叠 要回复问题请先登录 发起人 133*****831 相关问题 微信关系链:LayaAir引擎针对微信小游戏好友...
来源: Laya_社区 发布时间: 20190918
...once removeChild removeChildAt removeChildByName removeChildren removeLine removeSelf replaceChild runCallLater setChildIndex setLine timerLoop timerOnce instantiate load Constructors constructor new PixelLineSprite3D(maxCount?: number, name?: string): PixelLineSprite3D Overrides RenderableSprite3D....
来源: Laya3.0_api 发布时间: 20231115
...间的所有子对象。 Node removeInputChild(node:Node):voidNode removeSelf():Node 从父容器删除自己,如已经被删除不会抛出异常。 Node replaceChild(newNode:Node, oldNode:Node):Node 替换子节点。 Node runCallLater(method:Function):void 如果有需要延迟调...
来源: Laya2.0_api 发布时间: 20190513