• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 172 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0121 秒)

81. laya.d3.physics.RaycastWheel_API3.0 [ 77%]

...trix4x4() Defined in laya/d3/physics/RaycastWheel.ts:13 worldPos worldPos: Vector3 = new Vector3() Defined in laya/d3/physics/RaycastWheel.ts:9 worldQuat worldQuat: Quaternion = new Quaternion() Defined in laya/d3/physics/RaycastWheel.ts:10 Accessors brake get brake(): number set brake(v: number): v...

来源: Laya3.0_api 发布时间: 20231115

82. "window.Background is not a constructor" [ 77%]

...yaAir新建3D示例项目,在as开发模式下,运行报错 TypeError: Vector3 is not a constructor 2.0版本,Particle2D is not a constructor 问题状态 最新活动: 2017-04-21 10:54 浏览: 1206 关注: 2 人 A846353427 • 2017-05-02 14:19 其实我还是没明白我那样写为什么会...

来源: Laya_社区 发布时间: 20170421

83. laya.d3.renderobjs.nativeobj.NativeRenderOBJCreateUtil_API3.0 [ 77%]

...isTransparent: boolean Returns IRenderQueue createBounds createBounds(min: Vector3, max: Vector3): any Implementation of IRenderOBJCreate.createBounds Defined in laya/d3/RenderObjs/NativeOBJ/NativeRenderOBJCreateUtil.ts:54 Parameters min: Vector3 max: Vector3 Returns any createCameraCullInfo createC...

来源: Laya3.0_api 发布时间: 20231115

84. laya.d3.renderobjs.renderobj.RenderOBJCreateUtil_API3.0 [ 77%]

...isTransparent: boolean Returns IRenderQueue createBounds createBounds(min: Vector3, max: Vector3): any Implementation of IRenderOBJCreate.createBounds Defined in laya/d3/RenderObjs/RenderObj/RenderOBJCreateUtil.ts:53 Parameters min: Vector3 max: Vector3 Returns any createCameraCullInfo createCameraC...

来源: Laya3.0_api 发布时间: 20231115

85. LayaNative ShapeCast闪退 [ 77%]

...      scene.physicsSimulation.shapeCastAll(colliderShape, new Laya.Vector3(-10,0,0), new Laya.Vector3(10,0,0), hitResults);         // ---------代码结束          // ---------这部分代码不会崩溃         // scene.physicsSimulation.raycastAllFromTo(new...

来源: Laya_社区 发布时间: 20200530

86. 射线检测报错,outHitInfo.sprite3D=null; [ 76%]

... public _start(state:Laya.RenderState):void{ this.ray = new Laya.Ray(Laya.Vector3.ZERO,Laya.Vector3.ZERO); this.phasorSprite3D = new Laya.PhasorSpriter3D(); Laya.stage.on(Laya.Event.MOUSE_DOWN,this,this.onMouseDown); }  private onMouseDown():void{ this.camera.viewportPointToRay(new Laya.Vector2(Lay...

来源: Laya_社区 发布时间: 20181020

87. laya.d3.core.reflectionprobe.ReflectionProbe_API3.0 [ 76%]

...x Constructors constructor Properties _extra _isScene _scene _url name TEMPVECTOR3 defaultTextureHDRDecodeValues Accessors active activeInHierarchy boundsMax boundsMin boxProjection components destroyed displayedInStage hideFlags id importance intensity is3D layer numChildren parent probePosition re...

来源: Laya3.0_api 发布时间: 20231102

88. laya.d3.renderobjs.nativeobj.NativeShaderData_API3.0 [ 75%]

...er compressNumberArray compressTexture compressUBO compressVector2 compressVector3 compressVector4 destroy getBool getBuffer getColor getInt getMatrix4x4 getNumber getShaderData getSourceIndex getTexture getUniformBuffer getValueData getVector getVector2 getVector3 hasDefine removeDefine reset setBo...

来源: Laya3.0_api 发布时间: 20231115

89. camera.addComponent(CameraMoveScript)报错 [ 75%]

...ild(camera); // 移动摄像机位置 camera.transform.position = new Laya.Vector3(0, 5, 23); // 旋转摄像机角度 camera.transform.rotate(new Laya.Vector3(-17, 0, 0), false); // 设置摄像机视野范围(角度) camera.fieldOfView = 50; // 设置背景颜色 camera.clearColor = new Laya.V...

来源: Laya_社区 发布时间: 20171227

90. Config3D_API3.0 [ 74%]

...s:19 是否开启UniformBuffer Static lightClusterCount lightClusterCount: Vector3 = new Vector3(12, 12, 12) Defined in Config3D.ts:47 X、Y、Z轴的光照集群数量,Z值会影响Cluster接受区域光(点光、聚光)影响的数量,Math.floor(2048 / lightClusterCount.z - 1) * 4 为每个Cluster...

来源: Laya3.0_api 发布时间: 20231115