大约有 30 项符合查询结果, 库内数据总量为 30,900 项。 (搜索耗时: 0.0036 秒)
...ptions */ "strict": true, /* Enable all strict type-checking options. */ // "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */ // "strictNullChecks": true, ...
来源: Laya_社区 发布时间: 20190408
...dth, GameConfig.height, Laya["WebGL"]); Laya["Physics"] && Laya["Physics"].enable(); Laya["DebugPanel"] && Laya["DebugPanel"].enable(); Laya.stage.scaleMode = GameConfig.scaleMode; Laya.stage.screenMode = GameConfig.screenMode; Laya.stage.alignV = GameConfig.alignV; Laya.stage.alignH = GameConfig.al...
来源: Laya2.0_文档 发布时间: 20210715
...dth, GameConfig.height, Laya["WebGL"]); Laya["Physics"] && Laya["Physics"].enable(); Laya["DebugPanel"] && Laya["DebugPanel"].enable(); Laya.stage.scaleMode = GameConfig.scaleMode; Laya.stage.screenMode = GameConfig.screenMode; //打开调试面板(通过IDE设置调试模式,或者url地址增...
来源: Laya2.0_文档 发布时间: 20210715
...TIONAL SHADOWS_SCREEN DisableLighting LIGHTMAP_OFF Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_...
来源: Laya_社区 发布时间: 20180306
...dth, GameConfig.height, Laya["WebGL"]); Laya["Physics"] && Laya["Physics"].enable(); Laya["DebugPanel"] && Laya["DebugPanel"].enable(); Laya.stage.scaleMode = GameConfig.scaleMode; Laya.stage.screenMode = GameConfig.screenMode; Laya.stage.alignV = GameConfig.alignV; Laya.stage.alignH = GameConfig.al...
来源: Laya2.0_文档 发布时间: 20210714
...tly, it has the potential to load private frameworks, private methods, and enable future feature changes. This includes any code which passes arbitrary parameters to dynamic methods such as dlopen(), dlsym(), respondsToSelector:, performSelector:, method_exchangeImplementations(), and running remote...
来源: Laya_社区 发布时间: 20171221
...ate var mLabelSprite:Sprite; public function Skeleton_SpineEvent() { WebGL.enable(); Laya.init(Browser.width, Browser.height); Laya.stage.bgColor = "#ffffff"; Stat.show(); mLabelSprite = new Sprite(); startFun(); } public function startFun():void { mAniPath = "../../../../res/spine/spineRes6/alien.s...
来源: Laya_示例 发布时间: 20250220
...ate var mLabelSprite:Sprite; public function Skeleton_SpineEvent() { WebGL.enable(); Laya.init(Browser.width, Browser.height); Laya.stage.bgColor = "#ffffff"; Stat.show(); mLabelSprite = new Sprite(); startFun(); } public function startFun():void { mAniPath = "../../res/spine/spineRes6/alien.sk"; mF...
来源: Laya2.0_示例 发布时间: 20250220
...73) at Function.MiniAdpter.init (laya.wxmini.js:91) at Function.MiniAdpter.enable (laya.wxmini.js:77) at Function.Browser.__init__ (laya.core.js:4125) at Object.Laya.init (laya.core.js:252) at new Main (Main.ts:6) at Object.2../GameConfig (Main.ts:35) at o (_prelude.js:11) at r (_prelude.js:11) at _...
来源: Laya_社区 发布时间: 20181107
...tly, it has the potential to load private frameworks, private methods, and enable future feature changes. This includes any code which passes arbitrary parameters to dynamic methods such as dlopen(), dlsym(), respondsToSelector:, performSelector:, method_exchangeImplementations(), and running remote...
来源: Laya_社区 发布时间: 20171221