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Laya_社区(34) Laya_示例(33) Laya3.0_api(23) laya_api(17) Laya2.0_文档(15) Laya2.0_api(15) Laya2.0_示例(1)
...MeshRender 实例。 Returns SkinnedMeshRenderer Properties _bones _bones: Sprite3D[] = [] Defined in laya/d3/core/SkinnedMeshRenderer.ts:28 Optional _extra _extra: IComponentExtra Inherited from Component._extra Defined in laya/components/Component.ts:36 _receiveShadow _receiveShadow: boolean Inher...
来源: Laya3.0_api 发布时间: 20231115
...nder 实例。 Returns SimpleSkinnedMeshRenderer Properties _bones _bones: Sprite3D[] = [] Inherited from SkinnedMeshRenderer._bones Defined in laya/d3/core/SkinnedMeshRenderer.ts:28 Optional _extra _extra: IComponentExtra Inherited from Component._extra Defined in laya/components/Component.ts:36 _r...
来源: Laya3.0_api 发布时间: 20231115
...onComplete)); function onComplete() { var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); //克隆sprite3d var layaMonkey_clone1 = Laya.Sprite3D.instantiate(layaMonkey, scene, false, new Laya.Vector3(0.6, 0, 0)); //克隆sprite3d var layaMo...
来源: Laya_示例 发布时间: 20241117
...Class BaseCamera BaseCamera 类用于创建摄像机的父类。 Hierarchy Sprite3D BaseCamera Camera Index Constructors constructor Properties _extra _forward _scene _up _url name tag useOcclusionCulling RENDERINGTYPE_DEFERREDLIGHTING RENDERINGTYPE_FORWARDRENDERING WORLDINVERTFRONT Accessors active...
来源: Laya3.0_api 发布时间: 20231115
... at PhysicsCollider.__proto._onAdded (libs/laya.d3.js:41745) at Sprite3D.__proto._addComponentInstance (libs/laya.core.js:21498) at Sprite3D.__proto.addComponent (libs/laya.core.js:21573) at Function.Utils3D._createNodeByJson (libs/laya.d3.js:10690) at Function.Utils3D._...
来源: Laya_社区 发布时间: 20190622
...tSprite deprecated LightSprite 类用于创建灯光的父类。 Hierarchy Sprite3D LightSprite DirectionLight PointLight SpotLight Index Constructors constructor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hi...
来源: Laya3.0_api 发布时间: 20231115
...ya.Vector3( -15, 0, 0), true, false); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh"));class Sprite3DLoad { constructor() { Laya3D.init(0, 0, true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.stage.screenMode = Laya.Stage.SCREEN_N...
来源: Laya_示例 发布时间: 20241117
...nable: boolean; protected _enable: boolean; protected _owner: laya.d3.core.Sprite3D; /**是否已执行start函数。*/ started: boolean; /** * 获取唯一标识ID。 * @return 唯一标识ID。 */ id: number; /** * 获取所属Sprite3D节点。 * @return 所属Sprite3D节点。 */ owner: laya.d3.c...
来源: Laya_社区 发布时间: 20171109
... Static WORLDINVERTFRONT WORLDINVERTFRONT: number Inherited from RenderableSprite3D.WORLDINVERTFRONT Defined in laya/d3/core/Sprite3D.ts:31 Accessors active get active(): boolean set active(value: boolean): void Inherited from Node.active Defined in laya/display/Node.ts:655 获取自身是否激活...
来源: Laya3.0_api 发布时间: 20231115
...core/WebXRInputManager.ts:18 Methods bindMeshNode bindMeshNode(meshSprite: Sprite3D, handness: string): void Defined in laya/d3/WebXR/core/WebXRInputManager.ts:113 绑定输入设备渲染节点 Parameters meshSprite: Sprite3D 渲染挂点 handness: string 设备名称left/right Returns void bindRay...
来源: Laya3.0_api 发布时间: 20231115