大约有 28 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0040 秒)
...oat u_EndVelocity;\nuniform vec3 u_Gravity;\n\n#ifdef PARTICLE3D\n uniform mat4 u_WorldMat;\n uniform mat4 u_View;\n uniform mat4 u_Projection;\n uniform vec2 u_ViewportScale;\n#else\n uniform vec2 size;\n uniform mat4 mmat;\n uniform mat4 u_mmat;\n#endif\n\nvec4 ComputeParticlePosition(in vec3 posi...
来源: Laya_社区 发布时间: 20171109
..."attribute vec4 a_Position;\n" + "attribute vec2 a_Texcoord;\n" + "uniform mat4 u_MvpMatrix;\n" + "uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "varying vec2 v_Texcoord;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=...
来源: Laya_社区 发布时间: 20170815
...uteMap, uniformMap); var outline_vs = ` attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat = mat3(u_WorldMat); v_Normal = worldMat * a_Normal; gl_Position.xy...
来源: Laya_社区 发布时间: 20180925
...ting.glsl"; attribute vec4 a_Position; attribute vec2 a_Textcoord; uniform mat4 u_WorldMat; uniform mat4 u_MvpMatrix; uniform mat4 u_View; uniform mat4 u_Projection; uniform float u_XOffset; uniform float u_YOffset; uniform float u_ZDistance; varying vec2 v_textcoord; void main() { v_textcoord = a_T...
来源: Laya_社区 发布时间: 20201009
...下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` 代码如下: ```c++...
来源: Laya2.0_文档 发布时间: 20210714
...+ "attribute vec2 a_Texcoord;\n" + "attribute vec3 a_Normal;\n" + "uniform mat4 u_MvpMatrix;\n" + "uniform mat4 u_WorldMat;\n" + "varying vec2 v_Texcoord;\n" + "varying vec3 v_Normal;\n" + "#ifdef BONE\n" + "attribute vec4 a_BoneIndices;\n" + "attribute vec4 a_BoneWeights;\n" + "const int c_MaxBoneC...
来源: Laya_示例 发布时间: 20260814
...ey.add("CustomShader"); var vs = "attribute vec4 a_Position;\n" + "uniform mat4 u_MvpMatrix;\n" + "uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Norma...
来源: Laya_示例 发布时间: 20260814
...CustomShader"); var vs: string = "attribute vec4 a_Position;\n" + "uniform mat4 u_MvpMatrix;\n" + "uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Norma...
来源: Laya_社区 发布时间: 20180904
... ```javascript let simpleShaderVS = ` attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; }`; let simpleShaderFS...
来源: Laya2.0_文档 发布时间: 20210715
...下: ```c++ #include "Lighting.glsl"; attribute vec4 a_Position; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLP...
来源: Laya2.0_文档 发布时间: 20210715