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...angZi/PangZi-doubipangzi.lm"], Laya.Handler.create(this, onComplete)); var sprite3d1; var sprite3d2; var sprite3d3; var sprite3d4; var sphereMesh; var str5 = "旁白 : 秀恩爱,死得快! (MeshCollider)"; function onComplete(){ //添加精灵到场景 sprite3d1 = scene.addChild(new Laya.MeshSpr...
来源: Laya_示例 发布时间: 20241123
...onComplete)); function onComplete() { var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); //克隆sprite3d var layaMonkey_clone1 = Laya.Sprite3D.instantiate(layaMonkey, scene, false, new Laya.Vector3(0.6, 0, 0)); //克隆sprite3d var layaMo...
来源: Laya_示例 发布时间: 20241123
...irection = new Laya.Vector3(0, -1.0, -1.0); var grid = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey.once(Laya.Event.HIERARCHY_LOADED, th...
来源: Laya_示例 发布时间: 20241123
...or3(0.0, 0.0, 3.0); pointLight.range = 3.0; var grid = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey.once(Laya.Event.HIERARCHY_LOADED, th...
来源: Laya_示例 发布时间: 20241123
...spotLight.range = 6.0; spotLight.spot = 32; var grid = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey.once(Laya.Event.HIERARCHY_LOADED, th...
来源: Laya_示例 发布时间: 20241123
...s, onComplete)); function onComplete() { layaMonkey1 = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey2 = Laya.Sprite3D.instantiate(layaMonkey1, scene, false, new Laya.Vector3(0, 0, 0)); layaMonkey3 = scene.addChild(Laya.Sprite3D.instantiate(...
来源: Laya_示例 发布时间: 20241123
...t.color = new Laya.Vector3(0.7, 0.6, 0.6); var plane = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/new/Plane.lh")); var zombie = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/new/Zombie.lh")); zombie.once(Laya.Event.HIERARCHY_LOADED, this, func...
来源: Laya_示例 发布时间: 20241123
...on = new Laya.Vector3(0, -1.0, -1.0); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); var layaPlane = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/LayaPlane/LayaPlane.lh")); Laya.loader.create([ "../../res/threeDi...
来源: Laya_示例 发布时间: 20241123
...a.transform.rotate(new Laya.Vector3( -15, 0, 0), true, false); var particleSprite3D = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/particle/ETF_Burning_Ground.lh"));class Particle_BurningGround { constructor() { Laya3D.init(0, 0, true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.s...
来源: Laya_示例 发布时间: 20241123
...a.transform.rotate(new Laya.Vector3( -15, 0, 0), true, false); var particleSprite3D = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/particle/ETF_Eternal_Light.lh"));class Particle_EternalLight { constructor() { Laya3D.init(0, 0, true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.sta...
来源: Laya_示例 发布时间: 20241123