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..."isOpen":true, "isDirectory":true, "isAniNode":true, "hasChild":true, "compId":2, "child":[ { "x":15, "type":"List", "searchKey":"List", "props":{"width":"100","height":"100"}, ...
来源: Laya_社区 发布时间: 20210817
...he engine will no longer detect this object and will recursively check its child objects until it finds the target object or misses all objects. * When not penetrable, the node's width and height define the mouse collision area (a non-penetrable rectangular area). If the rectangular collision area d...
来源: Laya_社区 发布时间: 20250825
...r.getGameObjectData (UnityEngine.GameObject gameObject, .JSONObject parentsChildNodes, Boolean statisticalCount) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, .JSONObject parentsChildNodes, Boolean statisticalCount) LayaExport.DataManager.getGameObjectData (UnityEngine...
来源: Laya_社区 发布时间: 20170428