大约有 9 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0028 秒)
...ER_STATE_BLEND_SRC RENDER_STATE_BLEND_SRC_ALPHA RENDER_STATE_BLEND_SRC_RGB RENDER_STATE_CULL RENDER_STATE_DEPTH_TEST RENDER_STATE_DEPTH_WRITE RENDER_STATE_STENCIL_OP RENDER_STATE_STENCIL_REF RENDER_STATE_STENCIL_TEST RENDER_STATE_STENCIL_WRITE debugMode debugShaderVariantCollection Accessors name Me...
来源: Laya3.0_api 发布时间: 20231102
...TE_BLEND_SRC_RGB : int = 4[static] 渲染状态_混合源RGB。Shader3D RENDER_STATE_CULL : int = 0[static] 渲染状态_剔除。Shader3D RENDER_STATE_DEPTH_TEST : int = 12[static] 渲染状态_深度测试。Shader3D RENDER_STATE_DEPTH_WRITE : int = 13[static] 渲染状态_深度写入。...
来源: Laya2.0_api 发布时间: 20190513
...HONG材质初始化 ```typescript var stateMap = { 's_Cull': Laya.Shader3D.RENDER_STATE_CULL, 's_Blend': Laya.Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Laya.Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Laya.Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Laya.Shader3D.RENDER_STATE_DEPTH_TEST, 's_...
来源: Laya2.0_文档 发布时间: 20210715
...HONG材质初始化 ```typescript var stateMap = { 's_Cull': Laya.Shader3D.RENDER_STATE_CULL, 's_Blend': Laya.Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Laya.Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Laya.Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Laya.Shader3D.RENDER_STATE_DEPTH_TEST, 's_...
来源: Laya2.0_文档 发布时间: 20210715
...HONG材质初始化 ```typescript var stateMap = { 's_Cull': Laya.Shader3D.RENDER_STATE_CULL, 's_Blend': Laya.Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Laya.Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Laya.Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Laya.Shader3D.RENDER_STATE_DEPTH_TEST, 's_...
来源: Laya2.0_文档 发布时间: 20210714
...,在设置pass的时候要添加statelet stateMap = { 's_Cull': Shader3D.RENDER_STATE_CULL, 's_Blend': Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Shader3D.RENDER_STATE_DEPTH_TEST, 's_DepthWrite': Shader3...
来源: Laya_社区 发布时间: 20190814
...ENE }; //定义BLINNPHONG的uniformMap var stateMap = { 's_Cull': Shader3D.RENDER_STATE_CULL, 's_Blend': Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Shader3D.RENDER_STATE_DEPTH_TEST, 's_DepthWrite': Shader3...
来源: Laya2.0_文档 发布时间: 20210714
...; //定义BLINNPHONG的uniformMap var stateMap: any = { 's_Cull': Shader3D.RENDER_STATE_CULL, 's_Blend': Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Shader3D.RENDER_STATE_DEPTH_TEST, 's_DepthWrite': Shader3...
来源: Laya2.0_文档 发布时间: 20210715
...ENE }; //定义BLINNPHONG的uniformMap var stateMap = { 's_Cull': Shader3D.RENDER_STATE_CULL, 's_Blend': Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Shader3D.RENDER_STATE_DEPTH_TEST, 's_DepthWrite': Shader3...
来源: Laya2.0_文档 发布时间: 20210715