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大约有 9 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0028 秒)

1. laya.d3.shader.Shader3D_API3.0 [ 100%]

...ER_STATE_BLEND_SRC RENDER_STATE_BLEND_SRC_ALPHA RENDER_STATE_BLEND_SRC_RGB RENDER_STATE_CULL RENDER_STATE_DEPTH_TEST RENDER_STATE_DEPTH_WRITE RENDER_STATE_STENCIL_OP RENDER_STATE_STENCIL_REF RENDER_STATE_STENCIL_TEST RENDER_STATE_STENCIL_WRITE debugMode debugShaderVariantCollection Accessors name Me...

来源: Laya3.0_api 发布时间: 20231102

2. laya.d3.shader.Shader3D [ 83%]

...TE_BLEND_SRC_RGB : int = 4[static] 渲染状态_混合源RGB。Shader3D  RENDER_STATE_CULL : int = 0[static] 渲染状态_剔除。Shader3D  RENDER_STATE_DEPTH_TEST : int = 12[static] 渲染状态_深度测试。Shader3D  RENDER_STATE_DEPTH_WRITE : int = 13[static] 渲染状态_深度写入。...

来源: Laya2.0_api 发布时间: 20190513

3. ShaderPass介绍(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 77%]

...HONG材质初始化 ```typescript var stateMap = { 's_Cull': Laya.Shader3D.RENDER_STATE_CULL, 's_Blend': Laya.Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Laya.Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Laya.Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Laya.Shader3D.RENDER_STATE_DEPTH_TEST, 's_...

来源: Laya2.0_文档 发布时间: 20210715

4. ShaderPass介绍(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 76%]

...HONG材质初始化 ```typescript var stateMap = { 's_Cull': Laya.Shader3D.RENDER_STATE_CULL, 's_Blend': Laya.Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Laya.Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Laya.Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Laya.Shader3D.RENDER_STATE_DEPTH_TEST, 's_...

来源: Laya2.0_文档 发布时间: 20210715

5. ShaderPass介绍(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 72%]

...HONG材质初始化 ```typescript var stateMap = { 's_Cull': Laya.Shader3D.RENDER_STATE_CULL, 's_Blend': Laya.Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Laya.Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Laya.Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Laya.Shader3D.RENDER_STATE_DEPTH_TEST, 's_...

来源: Laya2.0_文档 发布时间: 20210714

6. 继承自Laya.BaseMaterial并且自定义Shader的的自定义材质如何设置透明渲染 [ 60%]

...,在设置pass的时候要添加statelet stateMap = { 's_Cull': Shader3D.RENDER_STATE_CULL, 's_Blend': Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Shader3D.RENDER_STATE_DEPTH_TEST, 's_DepthWrite': Shader3...

来源: Laya_社区 发布时间: 20190814

7. SubShader介绍(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 48%]

...ENE }; //定义BLINNPHONG的uniformMap var stateMap = { 's_Cull': Shader3D.RENDER_STATE_CULL, 's_Blend': Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Shader3D.RENDER_STATE_DEPTH_TEST, 's_DepthWrite': Shader3...

来源: Laya2.0_文档 发布时间: 20210714

8. SubShader介绍(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 48%]

...; //定义BLINNPHONG的uniformMap var stateMap: any = { 's_Cull': Shader3D.RENDER_STATE_CULL, 's_Blend': Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Shader3D.RENDER_STATE_DEPTH_TEST, 's_DepthWrite': Shader3...

来源: Laya2.0_文档 发布时间: 20210715

9. SubShader介绍(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 48%]

...ENE }; //定义BLINNPHONG的uniformMap var stateMap = { 's_Cull': Shader3D.RENDER_STATE_CULL, 's_Blend': Shader3D.RENDER_STATE_BLEND, 's_BlendSrc': Shader3D.RENDER_STATE_BLEND_SRC, 's_BlendDst': Shader3D.RENDER_STATE_BLEND_DST, 's_DepthTest': Shader3D.RENDER_STATE_DEPTH_TEST, 's_DepthWrite': Shader3...

来源: Laya2.0_文档 发布时间: 20210715