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...new Laya.Vector4(0.0,0.0,0.0,0.0); material.renderMode = Laya.BaseMaterial.RENDERMODE_OPAQUEDOUBLEFACE; material.reflectTexture = textureCube; }); 为什么meshSprite.meshRender.sharedMaterials[0]; 只取第一个 2016-12-15 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结...
来源: Laya_社区 发布时间: 20161215
...ebaww 赞同来自: StandardMaterial.RENDERMODE_OPAQUE=1; StandardMaterial.RENDERMODE_OPAQUEDOUBLEFACE=2; StandardMaterial.RENDERMODE_CUTOUT=3; StandardMaterial.RENDERMODE_CUTOUTDOUBLEFACE=4; StandardMaterial.RENDERMODE_TRANSPARENT=13; StandardMaterial.RENDERMODE_TRANSPARENTDOUBLEFACE=14; StandardMa...
来源: Laya_社区 发布时间: 20170515
...RMODE_OPAQUE : int = 1[static] 渲染状态_不透明。GlitterMaterial RENDERMODE_OPAQUEDOUBLEFACE : int = 2[static] 渲染状态_不透明_双面。GlitterMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。GlitterMaterial RENDERMODE_TRANSPARENTDOUBLEFACE : int ...
来源: laya_api 发布时间: 20170929
...MODE_OPAQUE : int = 1[static] 渲染状态_不透明。ParticleMaterial RENDERMODE_OPAQUEDOUBLEFACE : int = 2[static] 渲染状态_不透明_双面。ParticleMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。ParticleMaterial RENDERMODE_TRANSPARENTDOUBLEFACE : in...
来源: laya_api 发布时间: 20170603
...QUE : int = 1[static] 渲染状态_不透明。ShurikenParticleMaterial RENDERMODE_OPAQUEDOUBLEFACE : int = 2[static] 渲染状态_不透明_双面。ShurikenParticleMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。ShurikenParticleMaterial RENDERMODE_TRANSPAREN...
来源: laya_api 发布时间: 20170929
...ENDERMODE_OPAQUE : int = 1[static] 渲染状态_不透明。PBRMaterial RENDERMODE_OPAQUEDOUBLEFACE : int = 2[static] 渲染状态_不透明_双面。PBRMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。PBRMaterial UVAGE : int = 9[static] PBRMaterial UVANIAGE...
来源: laya_api 发布时间: 20170929
...MODE_OPAQUE : int = 1[static] 渲染状态_不透明。StandardMaterial RENDERMODE_OPAQUEDOUBLEFACE : int = 2[static] 渲染状态_不透明_双面。StandardMaterial RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。StandardMaterial RENDERMODE_TRANSPARENTDOUBLEFACE : in...
来源: laya_api 发布时间: 20170929