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大约有 63 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0033 秒)

1. 为什么无法使用 meshRender.sharedMaterials 设置材质 [ 100%]

为什么无法使用 meshRender.sharedMaterials 设置材质 // 可以正常asign this.object.meshRender.sharedMaterial = this.material; // 沒有效果 this.object.meshRender.sharedMaterials[0] = this.material; this.object.meshRender.sharedMaterials[1] = this.material;  这个物体在Unity的...

来源: Laya_社区 发布时间: 20180316

2. 材质-PBRStandard材质 [ 99%]

...var barrel3 = scene.getChildByName("Wooden_Barrel (3)"); barrel.meshRender.sharedMaterial = mat; barrel1.meshRender.sharedMaterial = mat; barrel2.meshRender.sharedMaterial = mat; barrel3.meshRender.sharedMaterial = mat; });class PBRStandardMaterialDemo { constructor() { Laya3D.init(0, 0, true); Laya...

来源: Laya_示例 发布时间: 20241001

3. laya.d3.core.render.BaseRender [ 99%]

...er  receiveShadow : Boolean 获得是否接收阴影属性 BaseRender  sharedMaterial : BaseMaterial 返回第一个材质。 BaseRender  sharedMaterials : Vector.<BaseMaterial> 获取浅拷贝材质列表。 BaseRender  sortingFudge : Number排序矫正值。BaseRenderPublic Methods H...

来源: Laya2.0_api 发布时间: 20190513

4. laya.d3.core.MeshRenderer_API3.0 [ 99%]

...materials ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag sharedMaterial sharedMaterials volume Methods _applyReflection _cloneTo _initialize _setOwner destroy getMesh hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUp...

来源: Laya3.0_api 发布时间: 20231115

5. 关于材质问题 [ 99%]

...aya.Event.LOADED, null, function () { var material = meshSprite.meshRender.sharedMaterials[0]; material.albedo = new Laya.Vector4(0.0,0.0,0.0,0.0); material.renderMode = Laya.BaseMaterial.RENDERMODE_OPAQUEDOUBLEFACE; material.reflectTexture = textureCube; }); 为什么meshSprite.meshRender.sharedMat...

来源: Laya_社区 发布时间: 20161215

6. laya.d3.component.hlod.HLODRender_API3.0 [ 98%]

...materials ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag sharedMaterial sharedMaterials volume Methods _applyReflection _calculateBoundingBox _cloneTo _initialize _needRender _renderUpdate _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPos...

来源: Laya3.0_api 发布时间: 20231115

7. laya.d3.core.SkinnedMeshRenderer_API3.0 [ 97%]

... ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag rootBone sharedMaterial sharedMaterials volume Methods _applyReflection _cloneTo _initialize _setBelongScene _setOwner destroy getMesh hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onRe...

来源: Laya3.0_api 发布时间: 20231115

8. laya.d3.component.staticmesh.StaticBatchMeshRender_API3.0 [ 97%]

...mergeInfo ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag sharedMaterial sharedMaterials staticMesh volume Methods _applyReflection _calculateBoundingBox _cloneTo _getMeshDefine _initialize _needRender _renderUpdate _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable o...

来源: Laya3.0_api 发布时间: 20231115

9. laya.d3.core.particleshuriken.ShurikenParticleRenderer_API3.0 [ 97%]

...atioIgnor receiveShadow reflectionMode renderMode renderNode renderbitFlag sharedMaterial sharedMaterials volume Methods _applyReflection _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onReset onStart onUpdate setRenderbit...

来源: Laya3.0_api 发布时间: 20231115

10. laya.d3.core.SimpleSkinnedMeshRenderer_API3.0 [ 97%]

... ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag rootBone sharedMaterial sharedMaterials volume Methods _applyReflection _cloneTo _initialize _setBelongScene _setOwner destroy getMesh hasHideFlag onAdded onAwake onDestroy onDisable onEnable onLateUpdate onPostRender onPreRender onRe...

来源: Laya3.0_api 发布时间: 20231115