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... } onAwake() { let rig:Laya.RigidBody=this.owner.getComponent(Laya.RigidBody); var lala=UIcontrol.FUI.bg.getComponent(Laya.RigidBody); this.rope=this.owner.getComponent(Laya.RopeJoint); this.rope.otherBody=lala; console.log(la...
来源: Laya_社区 发布时间: 20220413
...ouching[i]) { continue; } let bodyA: RigidBody = this.sensorCollider.owner.getComponent(RigidBody); let bodyB: RigidBody = body.owner.getComponent(RigidBody); let bodyOriA = bodyA.getBody(); let bodyOriB = bodyB.getBody(); let position = bodyOriB.GetPosition(); // let center = bodyOriA.GetPosition()...
来源: Laya2.0_示例 发布时间: 20241124
...ggerEnter(e:Laya.RigidBody):void{ var cil:Laya.CircleCollider=this.owner.getComponent(Laya.CircleCollider); var rig:Laya.RigidBody=this.owner.getComponent(Laya.RigidBody); cil.enabled=false; rig.enabled=false; var self:Laya.Sprite= this.owner as Laya.Sprite; var ni:Laya.Animation=new Laya.Animatio...
来源: Laya_社区 发布时间: 20190721
...:PhysicsCollider = this.basketballCourt.getChildByName("BasketballCourt1").getComponent(PhysicsCollider); collision.restitution = 0.1; this.ball = this.scene3D.getChildByName("Ball") as Sprite3D; this.ball.addComponent(BallScript2) BallScript2 onAwake this.ball = this.owner as Sprite3D; thi...
来源: Laya_社区 发布时间: 20200512
...:PhysicsCollider = this.basketballCourt.getChildByName("BasketballCourt1").getComponent(PhysicsCollider); collision.restitution = 0.1; this.ball = this.scene3D.getChildByName("Ball") as Sprite3D; this.ball.addComponent(BallScript2) BallScript2 onAwake this.ball = this.owner as Sprite3D; thi...
来源: Laya_社区 发布时间: 20200515
.... 2.但如果将Laya.RigidBody组件直接挂在预制体上,用this.owner.getComponent(Laya.RigidBody)设置后,在调用 this.owner.removeSelf()则不会抛错。 附件 : --> 2020-01-19 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相...
来源: Laya_社区 发布时间: 20200119
...位置点数据): draw() { const pp = this.owner.getComponent(Laya.PolygonCollider).points; let points = this.pointS_to_pointA(pp) let owner: Laya.Sprite = this.owner as Laya.Sprite const ctx = owner.graphics; ...
来源: Laya_社区 发布时间: 20200428
...llider,使用代码更改属性points,则报错 var chains=this.sprite.getComponent(Laya.ChainCollider); (chains as Laya.ChainCollider).points="25,25,50,50"; 2018-11-28 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交 2 个...
来源: Laya_社区 发布时间: 20181128
...nsform.localPosition = new Laya.Vector3(0,5,5); let p3dRenderer = this.p3d.getComponent(Laya.ShurikenParticleRenderer); p3dRenderer.particleSystem.simulationSpeed = 10; } 通过暴露@property( { type :Laya.Sprite3D } )节点类型属性,来拖入particle节点,可以获得particle节点对象...
来源: Laya3.0_文档 发布时间: 20241014
... console.log(this.owner.name) var skin = this.owner.getComponent(Laya.SkinnedMeshRenderer); let mat = skin.material; mat.stencilTest = Laya.RenderState.STENCILTEST_NOTEQUAL; mat.stencilWrite = true; mat.stencilRef = 2; ...
来源: Laya_社区 发布时间: 20231228