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大约有 50 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0032 秒)

1. 3D场景-地形场景 [ 100%]

...e.once(Laya.Event.HIERARCHY_LOADED, this, function () { var camera = scene.getChildByName("Scenes").getChildByName("Main Camera"); camera.addComponent(CameraMoveScript); var skyBox = new Laya.SkyBox(); skyBox.textureCube = Laya.TextureCube.load("../../res/threeDimen/skyBox/skyBox3/skyCube.ltc"); cam...

来源: Laya_示例 发布时间: 20240930

2. 高级应用-寻路导航 [ 98%]

...s")); //删除原始资源中包含的默认相机 var camera = this.scene.getChildByName("Scenes").getChildByName("Main Camera"); camera.removeSelf(); var skyBox = new Laya.SkyBox(); skyBox.textureCube = Laya.TextureCube.load("../../res/threeDimen/skyBox/skyBox3/skyCube.ltc"); camera.sky = skyBox; ...

来源: Laya_示例 发布时间: 20240930

3. 高级应用-基于物理渲染 [ 95%]

...e.once(Laya.Event.HIERARCHY_LOADED, this, function () { var camera = scene.getChildByName("Camera"); camera.addComponent(CameraMoveScript); });class PBRDemo { constructor() { Laya3D.init(0, 0, true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.stage.screenMode = Laya.Stage.SCREEN_NONE; Laya.S...

来源: Laya_示例 发布时间: 20240930

4. 材质-PBRStandard材质 [ 95%]

...e.once(Laya.Event.HIERARCHY_LOADED, this, function () { var camera = scene.getChildByName("Main Camera"); camera.addComponent(CameraMoveScript); camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY; var skyBox = new Laya.SkyBox(); camera.sky = skyBox; skyBox.textureCube = Laya.TextureCube.load("../../re...

来源: Laya_示例 发布时间: 20240930

5. 射线检测-碰撞器混合 [ 94%]

...tor3(8, 8, 8); this.layaMonkeyMeshSprite3D = this.layaMonkey.getChildAt(0).getChildByName("LayaMonkey"); //添加盒型碰撞器 var boxCollider = this.layaMonkeyMeshSprite3D.addComponent(Laya.BoxCollider); boxCollider.setFromBoundBox(this.layaMonkeyMeshSprite3D.meshFilter.sharedMesh.boundingBox); t...

来源: Laya_示例 发布时间: 20240930

6. 微信小游戏运行导出项目的时候报错:Scene: the .lh file root type must be Scene [ 91%]

...(); Laya.stage.addChild(this._scene); var camera:Laya.Camera = this._scene.getChildByName("Main Camera") as Laya.Camera; camera.addComponent(CameraMoveScript); var tiger:Laya.Sprite3D = this._scene.getChildByName("tiger_idle") as Laya.Sprite3D; console.log(tiger); var animator:La...

来源: Laya_社区 发布时间: 20180317

7. rigidBody.applyForce 物体不会移动 [ 91%]

...(scene); //添加方向光 var directionlight: Laya.DirectionLight = scene.getChildByName( "Directional Light" ) as Laya.DirectionLight; this.directionlight = directionlight; //加入子層人物腳色到舞台 var littleGirl: Laya.Sprite3D = scene.getChildByName( "Girl" ) as Laya.Sprite3D; scene.ad...

来源: Laya_社区 发布时间: 20200917

8. 发射射线检测不到,物体有包围盒 [ 90%]

...     self.owner.addChild(scene3d);              var lv = scene3d.getChildByName("--- GAMEPLAY ---").getChildByName("Levels Parent");              // Laya.Sprite3D.load("res/prefabs/Conventional/prefabs.lh", Laya.Handler.create(null, function (sp) {                        ...

来源: Laya_社区 发布时间: 20220506

9. 高级应用-渲染纹理 [ 89%]

...dler.create(this, onComplete)); function onComplete() { setMaterials(scene.getChildByName("scene")); layaPlane.transform.localPosition = new Laya.Vector3(0, 0.5, -1); Laya.loader.load(["../../res/threeDimen/ui/button.png"], Laya.Handler.create(null, function () { var changeActionButton = Laya.stage....

来源: Laya_示例 发布时间: 20240930

10. 我竟然被射线检测这个小功能给难了一天了 [ 89%]

...) physics:Laya.PhysicsSimulation; onAwake():void{ this.camera = this.owner.getChildByName("Main Camera") as Laya.Camera; let scene: Laya.Scene3D = this.owner.scene as Laya.Scene3D;   this.physics=scene.physicsSimulation;     console.log("相机位置",(this.owner.getChildByName("Main Camera") as ...

来源: Laya_社区 发布时间: 20190621