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大约有 12 项符合查询结果, 库内数据总量为 30,784 项。 (搜索耗时: 0.0032 秒)

1. ShaderPass介绍(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 100%]

...tline.vs` 代码如下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` ...

来源: Laya2.0_文档 发布时间: 20210714

2. 如何自定义Shader(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 90%]

...osition; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; }`; let simpleShaderFS = ` #ifdef FSHIGHPRECISION precision highp float; #else...

来源: Laya2.0_文档 发布时间: 20210715

3. 如何自定义Shader(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 89%]

...osition; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLPositionZ(gl_Position); } ``` 片元着色器 `simpleShader...

来源: Laya2.0_文档 发布时间: 20210715

4. 如何自定义Shader(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 89%]

...osition; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLPositionZ(gl_Position); } ``` 片元着色器 `simpleShader...

来源: Laya2.0_文档 发布时间: 20210715

5. ShaderPass介绍(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 88%]

...tline.vs` 代码如下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` ...

来源: Laya2.0_文档 发布时间: 20210715

6. ShaderPass介绍(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 87%]

...tline.vs` 代码如下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` ...

来源: Laya2.0_文档 发布时间: 20210715

7. 关联shader的uniform(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 86%]

...tline.vs` 代码如下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` ...

来源: Laya2.0_文档 发布时间: 20210715

8. 关联shader的uniform(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 86%]

...tline.vs` 代码如下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` ...

来源: Laya2.0_文档 发布时间: 20210715

9. 关联shader的uniform(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 85%]

...tline.vs` 代码如下: ```c++ attribute vec4 a_Position; attribute vec3 a_Normal; uniform mat4 u_MvpMatrix; uniform float u_OutlineWidth; void main() { vec4 position = vec4(a_Position.xyz + a_Normal * u_OutlineWidth, 1.0); gl_Position = u_MvpMatrix * position; } ``` 片元着色器 `outline.fs` ...

来源: Laya2.0_文档 发布时间: 20210715

10. SubShader介绍(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 37%]

..._Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexMesh.MESH_BLENDWEIGHT0, 'a_BoneIndices': VertexMesh.MESH_BLENDIN...

来源: Laya2.0_文档 发布时间: 20210714