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...类**: ```typescript //给四个猴子添加脚本 this.staticLayaMonkey.addComponent(MouseScript); this.layaMonkey_clone1.addComponent(MouseScript); this.layaMonkey_clone2.addComponent(MouseScript); this.layaMonkey_clone3.addComponent(MouseScript); ``` 鼠标脚本的效果如图1所示: ![](img/...
来源: Laya2.0_文档 发布时间: 20210715
...类**: ```typescript //给四个猴子添加脚本 this.staticLayaMonkey.addComponent(MouseScript); this.layaMonkey_clone1.addComponent(MouseScript); this.layaMonkey_clone2.addComponent(MouseScript); this.layaMonkey_clone3.addComponent(MouseScript); ``` 鼠标脚本的效果如图1所示: ![](img/...
来源: Laya2.0_文档 发布时间: 20210715
...> **主类**: ```typescript //给四个猴子添加脚本 staticLayaMonkey.addComponent(MouseScript); layaMonkey_clone1.addComponent(MouseScript); layaMonkey_clone2.addComponent(MouseScript); layaMonkey_clone3.addComponent(MouseScript); ``` 鼠标脚本的效果如图1所示: ![](img/1.gif)(图1)
来源: Laya2.0_文档 发布时间: 20210715
...eMesh.createBox(sX, sY, sZ))); //创建刚体碰撞器 var rigidBody = box.addComponent(Laya.Rigidbody3D); //创建盒子形状碰撞器 var boxShape = new Laya.BoxColliderShape(sX, sY, sZ); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质量 rigidBody.mass = 10...
来源: Laya2.0_文档 发布时间: 20210715
...) as MeshSprite3D; //创建刚体碰撞器 var rigidBody:Rigidbody3D = box.addComponent(Rigidbody3D); //创建盒子形状碰撞器 var boxShape:BoxColliderShape = new BoxColliderShape(sX, sY, sZ); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质量 rigidBody.ma...
来源: Laya2.0_文档 发布时间: 20210714
...MeshSprite3D; //创建刚体碰撞器 var rigidBody:Laya.Rigidbody3D = box.addComponent(Laya.Rigidbody3D); //创建盒子形状碰撞器 var boxShape:Laya.BoxColliderShape = new Laya.BoxColliderShape(sX, sY, sZ); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质...
来源: Laya2.0_文档 发布时间: 20210714
...m.position = pos; //创建刚体碰撞器 var rigidBody: Rigidbody3D = box.addComponent(Rigidbody3D); //创建盒子形状碰撞器 var boxShape: BoxColliderShape = new BoxColliderShape(1, 1, 1); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质量 rigidBody.mass...
来源: Laya2.0_文档 发布时间: 20210715
...m.position = pos; //创建刚体碰撞器 var rigidBody: Rigidbody3D = box.addComponent(Rigidbody3D); //创建盒子形状碰撞器 var boxShape: BoxColliderShape = new BoxColliderShape(1, 1, 1); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质量 rigidBody.mass...
来源: Laya2.0_文档 发布时间: 20210715
...m.position = pos; //创建刚体碰撞器 var rigidBody: Rigidbody3D = box.addComponent(Rigidbody3D); //创建盒子形状碰撞器 var boxShape: BoxColliderShape = new BoxColliderShape(1, 1, 1); //设置盒子的碰撞形状 rigidBody.colliderShape = boxShape; //设置刚体的质量 rigidBody.mass...
来源: Laya2.0_文档 发布时间: 20210714
...script //红色球体设置 //创建刚体碰撞器 var rigidBody = sphere.addComponent(Laya.Rigidbody3D); //创建球形碰撞器 rigidBody.isKinematic = true; //设置可以与其发生碰撞的碰撞组 rigidBody.canCollideWith = Laya.Physics3DUtils.COLLISIONFILTERGROUP_CUSTOMFILTER1 | Laya.Physi...
来源: Laya2.0_文档 发布时间: 20210715