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大约有 6 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0023 秒)

1. 如何为灯光添加阴影(TypeScript-3D基础(TS)-LayaAir3D之灯光) [ 100%]

...的demo地址: 灯光方面的设置: ```typescript // Use soft shadow. directionLight.shadowMode = ShadowMode.SoftLow; // Set shadow max distance from camera. directionLight.shadowDistance = 3; // Set shadow resolution. directionLight.shadowResolution = 1024; // Set shadow cascade mode. direction...

来源: Laya2.0_文档 发布时间: 20210715

2. 如何为灯光添加阴影(JavaScript-3D基础(JS)-LayaAir3D之灯光) [ 97%]

...的demo地址: 灯光方面的设置: ```typescript // Use soft shadow. directionLight.shadowMode = Laya.ShadowMode.SoftLow; // Set shadow max distance from camera. directionLight.shadowDistance = 3; // Set shadow resolution. directionLight.shadowResolution = 1024; // Set shadow cascade mode. dire...

来源: Laya2.0_文档 发布时间: 20210715

3. 如何为灯光添加阴影(ActionScript-3D基础(AS3)-LayaAir3D之灯光) [ 96%]

...的demo地址: 灯光方面的设置: ```typescript // Use soft shadow. directionLight.shadowMode = Laya.ShadowMode.SoftLow; // Set shadow max distance from camera. directionLight.shadowDistance = 3; // Set shadow resolution. directionLight.shadowResolution = 1024; // Set shadow cascade mode. dire...

来源: Laya2.0_文档 发布时间: 20210715

4. SubShader介绍(JavaScript-3D基础(JS)-LayaAir3D之shader) [ 43%]

....PERIOD_SCENE, 'u_AmbientSHC': Shader3D.PERIOD_SCENE, //legacy lighting 'u_DirectionLight.color': Shader3D.PERIOD_SCENE, 'u_DirectionLight.direction': Shader3D.PERIOD_SCENE, 'u_PointLight.position': Shader3D.PERIOD_SCENE, 'u_PointLight.range': Shader3D.PERIOD_SCENE, 'u_PointLight.color': Shader3D.PE...

来源: Laya2.0_文档 发布时间: 20210714

5. SubShader介绍(TypeScript-3D基础(TS)-LayaAir3D之Shader) [ 43%]

....PERIOD_SCENE, 'u_AmbientSHC': Shader3D.PERIOD_SCENE, //legacy lighting 'u_DirectionLight.color': Shader3D.PERIOD_SCENE, 'u_DirectionLight.direction': Shader3D.PERIOD_SCENE, 'u_PointLight.position': Shader3D.PERIOD_SCENE, 'u_PointLight.range': Shader3D.PERIOD_SCENE, 'u_PointLight.color': Shader3D.PE...

来源: Laya2.0_文档 发布时间: 20210715

6. SubShader介绍(ActionScript-3D基础(AS3)-LayaAir3D之shader) [ 43%]

....PERIOD_SCENE, 'u_AmbientSHC': Shader3D.PERIOD_SCENE, //legacy lighting 'u_DirectionLight.color': Shader3D.PERIOD_SCENE, 'u_DirectionLight.direction': Shader3D.PERIOD_SCENE, 'u_PointLight.position': Shader3D.PERIOD_SCENE, 'u_PointLight.range': Shader3D.PERIOD_SCENE, 'u_PointLight.color': Shader3D.PE...

来源: Laya2.0_文档 发布时间: 20210715