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...剪 | Boolean | false | | octreeInitialSize | 八叉树初始化尺寸 | Number | 64.0 | | octreeInitialCenter | 八叉树初始化中心 | Vector3 | (0,0,0) | | octreeMinNodeSize | 八叉树最小尺寸 | Number | 2.0 | | octreeLooseness | 八叉树松散值 | Number | 1.25 | | debugFrustumCulling ...
来源: Laya2.0_文档 发布时间: 20210715
...剪 | Boolean | false | | octreeInitialSize | 八叉树初始化尺寸 | Number | 64.0 | | octreeInitialCenter | 八叉树初始化中心 | Vector3 | (0,0,0) | | octreeMinNodeSize | 八叉树最小尺寸 | Number | 2.0 | | octreeLooseness | 八叉树松散值 | Number | 1.25 | | debugFrustumCulling ...
来源: Laya2.0_文档 发布时间: 20210715
...剪 | Boolean | false | | octreeInitialSize | 八叉树初始化尺寸 | Number | 64.0 | | octreeInitialCenter | 八叉树初始化中心 | Vector3 | (0,0,0) | | octreeMinNodeSize | 八叉树最小尺寸 | Number | 2.0 | | octreeLooseness | 八叉树松散值 | Number | 1.25 | | debugFrustumCulling ...
来源: Laya2.0_文档 发布时间: 20210714
...c var moveRanges: Array = []; public function onUpdate(): void { var seed: Number = Laya.timer.currTimer * 0.002; for (var i: int = 0, n: Number = this.lights.length; i 加载场景,并且添加多光源 ```typescript Scene3D.load("res/threeDimen/scene/MultiLightScene/InventoryScene_Forest.ls", Ha...
来源: Laya2.0_文档 发布时间: 20210714
...数据,按照服务器传递过来的数据,按照顺序读取 var a:number = this.byte.getByte(); var b:number = this.byte.getInt16(); var c:number = this.byte.getFloat32(); var d:string = this.byte.getString(); var e:string = this.byte.getUTFString(); } ```
来源: Laya2.0_文档 发布时间: 20210714
... var a:int = this.byte.getByte(); var b:int = this.byte.getInt16(); var c:Number = this.byte.getFloat32(); var d:String = this.byte.getString(); var e:String = this.byte.getUTFString(); } ```
来源: Laya2.0_文档 发布时间: 20210715
...序入口 class GameMain{ private tMap:Laya.TiledMap; private scaleValue:number = 0; private MapX:number = 0; private MapY:number = 0; private mLastMouseX:number; private mLastMouseY:number; constructor() { //初始化舞台 Laya.init(Laya.Browser.width,Laya.Browser.height,Laya.WebGL); //创建Tiled...
来源: Laya2.0_文档 发布时间: 20210715
...lic class TiledMapDemo { private var tMap:TiledMap; private var scaleValue:Number = 0; private var MapX:Number = 0; private var MapY:Number = 0; private var mLastMouseX:Number; private var mLastMouseY:Number; public function TiledMapDemo() { //初始化舞台 Laya.init(Browser.width, Browser.height,...
来源: Laya2.0_文档 发布时间: 20210714